II.
SkillArea overview
Reference · liveskill-area:game-ai-pathfinding
Game AI and Pathfinding overview
Implementing game-agent behavior - navigation meshes, steering, decision logic, tactical state, and runtime simulation constraints.
Attributes
displayName
Game AI and Pathfinding
description
Implementing game-agent behavior - navigation meshes, steering,
decision logic, tactical state, and runtime simulation constraints.
domains
expertiseLevels
- intermediate
- expert
Outgoing edges
applies_to1
- specialization:game-development·Specialization
Incoming edges
lib_requires_skill_area13
- lib-agent:game-development--ai-programmer·LibraryAgentai-programmer
- lib-agent:game-development--combat-designer·LibraryAgentcombat-designer
- lib-agent:game-development--narrative-designer·LibraryAgentnarrative-designer
- lib-skill:game-development--astar·LibrarySkillastar
- lib-skill:game-development--behavior-trees·LibrarySkillbehavior-trees
- lib-skill:game-development--dialogue-ai·LibrarySkilldialogue-ai
- lib-skill:game-development--director-ai·LibrarySkilldirector-ai
- lib-skill:game-development--fsm·LibrarySkillfsm
- lib-skill:game-development--goap·LibrarySkillgoap
- lib-skill:game-development--navmesh·LibrarySkillnavmesh
- lib-skill:game-development--perception-system·LibrarySkillperception-system
- lib-skill:game-development--steering-behaviors·LibrarySkillsteering-behaviors
- lib-skill:game-development--utility-ai·LibrarySkillutility-ai
prerequisite_for_learning1
- skill-area:game-physics·SkillAreaGame Physics