II.
SkillArea JSON
Structured · liveskill-area:game-ai-pathfinding
Game AI and Pathfinding json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "skill-area:game-ai-pathfinding",
"_kind": "SkillArea",
"_file": "domain/skill-areas/curated-domain-task-skill-areas.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Game AI and Pathfinding",
"description": "Implementing game-agent behavior - navigation meshes, steering,\ndecision logic, tactical state, and runtime simulation constraints.\n",
"domains": [
"specialization:game-development"
],
"expertiseLevels": [
"intermediate",
"expert"
]
},
"outgoingEdges": [
{
"from": "skill-area:game-ai-pathfinding",
"to": "specialization:game-development",
"kind": "applies_to",
"attributes": {
"confidence": "primary"
}
}
],
"incomingEdges": [
{
"from": "skill-area:game-physics",
"to": "skill-area:game-ai-pathfinding",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
},
{
"from": "lib-agent:game-development--ai-programmer",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--combat-designer",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-agent:game-development--narrative-designer",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--astar",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--behavior-trees",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--dialogue-ai",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--director-ai",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--fsm",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--goap",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--navmesh",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--perception-system",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--steering-behaviors",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--utility-ai",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
}
]
}