iiRecord
Agentic AI Atlas · Game AI and Pathfinding
skill-area:game-ai-pathfindinga5c.ai
II.
SkillArea JSON

skill-area:game-ai-pathfinding

Structured · live

Game AI and Pathfinding json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · domain/skill-areas/curated-domain-task-skill-areas.yamlCluster · domain
Record JSON
{
  "id": "skill-area:game-ai-pathfinding",
  "_kind": "SkillArea",
  "_file": "domain/skill-areas/curated-domain-task-skill-areas.yaml",
  "_cluster": "domain",
  "attributes": {
    "displayName": "Game AI and Pathfinding",
    "description": "Implementing game-agent behavior - navigation meshes, steering,\ndecision logic, tactical state, and runtime simulation constraints.\n",
    "domains": [
      "specialization:game-development"
    ],
    "expertiseLevels": [
      "intermediate",
      "expert"
    ]
  },
  "outgoingEdges": [
    {
      "from": "skill-area:game-ai-pathfinding",
      "to": "specialization:game-development",
      "kind": "applies_to",
      "attributes": {
        "confidence": "primary"
      }
    }
  ],
  "incomingEdges": [
    {
      "from": "skill-area:game-physics",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "prerequisite_for_learning",
      "attributes": {
        "strength": "recommended"
      }
    },
    {
      "from": "lib-agent:game-development--ai-programmer",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-agent:game-development--combat-designer",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-agent:game-development--narrative-designer",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--astar",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--behavior-trees",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--dialogue-ai",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--director-ai",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--fsm",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--goap",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--navmesh",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--perception-system",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--steering-behaviors",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--utility-ai",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    }
  ]
}