II.
SkillArea overview
Reference · liveskill-area:game-physics
Game Physics overview
Real-time physics simulation for games — collision detection (GJK, SAT, broadphase), rigid-body dynamics, ragdoll systems, cloth and fluid simulation, and deterministic physics for replays and netcode.
Attributes
displayName
Game Physics
description
Real-time physics simulation for games — collision detection (GJK,
SAT, broadphase), rigid-body dynamics, ragdoll systems, cloth and
fluid simulation, and deterministic physics for replays and netcode.
domains
expertiseLevels
- intermediate
- expert
Outgoing edges
applies_to1
- specialization:game-development·Specialization
prerequisite_for_learning1
- skill-area:game-ai-pathfinding·SkillAreaGame AI and Pathfinding
Incoming edges
lib_requires_skill_area1
- lib-skill:game-development--game-physics·LibrarySkillgame-physics
prerequisite_for_learning1
- skill-area:gameplay-programming·SkillAreaGameplay Programming
used_for2
- tool:unity·ToolUnity
- tool:unreal-engine·ToolUnreal Engine