II.
LibrarySkill overview
Reference · livelib-skill:game-development--behavior-trees
behavior-trees overview
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
Attributes
displayName
behavior-trees
description
Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.
libraryPath
library/specializations/game-development/skills/behavior-trees/SKILL.md
specialization
game-development
contentSummary
# Behavior Trees Skill
Comprehensive behavior tree design and implementation for game AI systems, supporting multiple engines and frameworks.
## Overview
This skill provides capabilities for designing and implementing behavior trees for game AI. It covers the creation of tree structures, cu
Outgoing edges
lib_applies_to_domain1
- domain:gaming·DomainGaming
lib_belongs_to_specialization1
- specialization:game-development·Specialization
lib_involves_role1
- role:game-developer·RoleGame Developer
lib_requires_skill_area2
- skill-area:game-ai-pathfinding·SkillAreaGame AI and Pathfinding
- skill-area:gameplay-programming·SkillAreaGameplay Programming
Incoming edges
None.