II.
SkillArea JSON
Structured · liveskill-area:game-physics
Game Physics json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "skill-area:game-physics",
"_kind": "SkillArea",
"_file": "domain/skill-areas/skill-areas-technical-depth.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Game Physics",
"description": "Real-time physics simulation for games — collision detection (GJK,\nSAT, broadphase), rigid-body dynamics, ragdoll systems, cloth and\nfluid simulation, and deterministic physics for replays and netcode.\n",
"domains": [
"specialization:game-development"
],
"expertiseLevels": [
"intermediate",
"expert"
]
},
"outgoingEdges": [
{
"from": "skill-area:game-physics",
"to": "specialization:game-development",
"kind": "applies_to",
"attributes": {
"confidence": "primary"
}
},
{
"from": "skill-area:game-physics",
"to": "skill-area:game-ai-pathfinding",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
}
],
"incomingEdges": [
{
"from": "skill-area:gameplay-programming",
"to": "skill-area:game-physics",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
},
{
"from": "tool:unity",
"to": "skill-area:game-physics",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "skill-area:game-physics",
"kind": "used_for",
"attributes": {}
},
{
"from": "lib-skill:game-development--game-physics",
"to": "skill-area:game-physics",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
}
]
}