iiRecord
Agentic AI Atlas · Game Physics
skill-area:game-physicsa5c.ai
II.
SkillArea JSON

skill-area:game-physics

Structured · live

Game Physics json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · domain/skill-areas/skill-areas-technical-depth.yamlCluster · domain
Record JSON
{
  "id": "skill-area:game-physics",
  "_kind": "SkillArea",
  "_file": "domain/skill-areas/skill-areas-technical-depth.yaml",
  "_cluster": "domain",
  "attributes": {
    "displayName": "Game Physics",
    "description": "Real-time physics simulation for games — collision detection (GJK,\nSAT, broadphase), rigid-body dynamics, ragdoll systems, cloth and\nfluid simulation, and deterministic physics for replays and netcode.\n",
    "domains": [
      "specialization:game-development"
    ],
    "expertiseLevels": [
      "intermediate",
      "expert"
    ]
  },
  "outgoingEdges": [
    {
      "from": "skill-area:game-physics",
      "to": "specialization:game-development",
      "kind": "applies_to",
      "attributes": {
        "confidence": "primary"
      }
    },
    {
      "from": "skill-area:game-physics",
      "to": "skill-area:game-ai-pathfinding",
      "kind": "prerequisite_for_learning",
      "attributes": {
        "strength": "recommended"
      }
    }
  ],
  "incomingEdges": [
    {
      "from": "skill-area:gameplay-programming",
      "to": "skill-area:game-physics",
      "kind": "prerequisite_for_learning",
      "attributes": {
        "strength": "recommended"
      }
    },
    {
      "from": "tool:unity",
      "to": "skill-area:game-physics",
      "kind": "used_for",
      "attributes": {}
    },
    {
      "from": "tool:unreal-engine",
      "to": "skill-area:game-physics",
      "kind": "used_for",
      "attributes": {}
    },
    {
      "from": "lib-skill:game-development--game-physics",
      "to": "skill-area:game-physics",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    }
  ]
}