II.
LibrarySkill JSON
Structured · livelib-skill:game-development--behavior-trees
behavior-trees json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-skill:game-development--behavior-trees",
"_kind": "LibrarySkill",
"_file": "generated-library/skills.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "behavior-trees",
"description": "Behavior tree design and implementation skill for game AI. Enables creation of behavior tree structures, custom nodes, decorators, composites, and integration with game engines for NPC and enemy AI systems.",
"libraryPath": "library/specializations/game-development/skills/behavior-trees/SKILL.md",
"specialization": "game-development",
"contentSummary": "# Behavior Trees Skill\n\nComprehensive behavior tree design and implementation for game AI systems, supporting multiple engines and frameworks.\n\n## Overview\n\nThis skill provides capabilities for designing and implementing behavior trees for game AI. It covers the creation of tree structures, cu"
},
"outgoingEdges": [
{
"from": "lib-skill:game-development--behavior-trees",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--behavior-trees",
"to": "skill-area:gameplay-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--behavior-trees",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--behavior-trees",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--behavior-trees",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}