iiRecord
Agentic AI Atlas · Audio Engine
skill-area:game-audio-systemsa5c.ai
II.
SkillArea JSON

skill-area:game-audio-systems

Structured · live

Audio Engine json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · domain/skill-areas/curated-domain-task-skill-areas.yamlCluster · domain
Record JSON
{
  "id": "skill-area:game-audio-systems",
  "_kind": "SkillArea",
  "_file": "domain/skill-areas/curated-domain-task-skill-areas.yaml",
  "_cluster": "domain",
  "attributes": {
    "displayName": "Audio Engine",
    "description": "Designing in-game audio systems - event-triggered playback, mixing,\nspatialization, streaming assets, and runtime audio state.\n",
    "domains": [
      "specialization:game-development"
    ],
    "expertiseLevels": [
      "intermediate",
      "expert"
    ]
  },
  "outgoingEdges": [
    {
      "from": "skill-area:game-audio-systems",
      "to": "specialization:game-development",
      "kind": "applies_to",
      "attributes": {
        "confidence": "primary"
      }
    }
  ],
  "incomingEdges": [
    {
      "from": "skill-area:gameplay-programming",
      "to": "skill-area:game-audio-systems",
      "kind": "prerequisite_for_learning",
      "attributes": {
        "strength": "helpful"
      }
    },
    {
      "from": "specialization:audio-engineering",
      "to": "skill-area:game-audio-systems",
      "kind": "contains"
    },
    {
      "from": "specialization:game-engine-dev",
      "to": "skill-area:game-audio-systems",
      "kind": "contains"
    },
    {
      "from": "lib-agent:game-development--audio-architect",
      "to": "skill-area:game-audio-systems",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-agent:game-development--audio-programmer",
      "to": "skill-area:game-audio-systems",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--adaptive-music",
      "to": "skill-area:game-audio-systems",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--audio-dsp",
      "to": "skill-area:game-audio-systems",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--fmod",
      "to": "skill-area:game-audio-systems",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--procedural-audio",
      "to": "skill-area:game-audio-systems",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--spatial-audio",
      "to": "skill-area:game-audio-systems",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--unreal-metasounds",
      "to": "skill-area:game-audio-systems",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--wwise",
      "to": "skill-area:game-audio-systems",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "role:audio-engineer",
      "to": "skill-area:game-audio-systems",
      "kind": "requires_expertise",
      "attributes": {}
    }
  ]
}