II.
SkillArea JSON
Structured · liveskill-area:game-audio-systems
Audio Engine json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "skill-area:game-audio-systems",
"_kind": "SkillArea",
"_file": "domain/skill-areas/curated-domain-task-skill-areas.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Audio Engine",
"description": "Designing in-game audio systems - event-triggered playback, mixing,\nspatialization, streaming assets, and runtime audio state.\n",
"domains": [
"specialization:game-development"
],
"expertiseLevels": [
"intermediate",
"expert"
]
},
"outgoingEdges": [
{
"from": "skill-area:game-audio-systems",
"to": "specialization:game-development",
"kind": "applies_to",
"attributes": {
"confidence": "primary"
}
}
],
"incomingEdges": [
{
"from": "skill-area:gameplay-programming",
"to": "skill-area:game-audio-systems",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "helpful"
}
},
{
"from": "specialization:audio-engineering",
"to": "skill-area:game-audio-systems",
"kind": "contains"
},
{
"from": "specialization:game-engine-dev",
"to": "skill-area:game-audio-systems",
"kind": "contains"
},
{
"from": "lib-agent:game-development--audio-architect",
"to": "skill-area:game-audio-systems",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--audio-programmer",
"to": "skill-area:game-audio-systems",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--adaptive-music",
"to": "skill-area:game-audio-systems",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--audio-dsp",
"to": "skill-area:game-audio-systems",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--fmod",
"to": "skill-area:game-audio-systems",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--procedural-audio",
"to": "skill-area:game-audio-systems",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--spatial-audio",
"to": "skill-area:game-audio-systems",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-metasounds",
"to": "skill-area:game-audio-systems",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--wwise",
"to": "skill-area:game-audio-systems",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "role:audio-engineer",
"to": "skill-area:game-audio-systems",
"kind": "requires_expertise",
"attributes": {}
}
]
}