II.
SkillArea overview
Reference · liveskill-area:game-audio-systems
Audio Engine overview
Designing in-game audio systems - event-triggered playback, mixing, spatialization, streaming assets, and runtime audio state.
Attributes
displayName
Audio Engine
description
Designing in-game audio systems - event-triggered playback, mixing,
spatialization, streaming assets, and runtime audio state.
domains
expertiseLevels
- intermediate
- expert
Outgoing edges
applies_to1
- specialization:game-development·Specialization
Incoming edges
contains2
- specialization:audio-engineering·SpecializationAudio Engineering
- specialization:game-engine-dev·Specialization
lib_requires_skill_area9
- lib-agent:game-development--audio-architect·LibraryAgentaudio-architect
- lib-agent:game-development--audio-programmer·LibraryAgentaudio-programmer
- lib-skill:game-development--adaptive-music·LibrarySkilladaptive-music
- lib-skill:game-development--audio-dsp·LibrarySkillaudio-dsp
- lib-skill:game-development--fmod·LibrarySkillfmod
- lib-skill:game-development--procedural-audio·LibrarySkillprocedural-audio
- lib-skill:game-development--spatial-audio·LibrarySkillspatial-audio
- lib-skill:game-development--unreal-metasounds·LibrarySkillunreal-metasounds
- lib-skill:game-development--wwise·LibrarySkillwwise
prerequisite_for_learning1
- skill-area:gameplay-programming·SkillAreaGameplay Programming
requires_expertise1
- role:audio-engineer·RoleAudio Engineer (Software)