II.
Library JSON
Structured · livelibrary:flame
Flame json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "library:flame",
"_kind": "Library",
"_file": "domain/libraries/libraries-dart-flutter.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Flame",
"belongsToLanguageId": "language:dart",
"category": "game-engine",
"description": "A modular 2D game engine built on top of Flutter providing a component-based\ngame loop, collision detection, sprite sheets, particle systems, tiled map\nsupport, audio management, and physics integration via Forge2D.\n"
},
"outgoingEdges": [
{
"from": "library:flame",
"to": "language:dart",
"kind": "belongs_to_language"
},
{
"from": "library:flame",
"to": "skill-area:game-engines",
"kind": "library_used_by",
"attributes": {}
},
{
"from": "library:flame",
"to": "library:three",
"kind": "alternative_to"
}
],
"incomingEdges": []
}