iiRecord
Agentic AI Atlas · unity-physics
lib-skill:game-development--unity-physicsa5c.ai
II.
LibrarySkill JSON

lib-skill:game-development--unity-physics

Structured · live

unity-physics json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · generated-library/skills.yamlCluster · generated-library
Record JSON
{
  "id": "lib-skill:game-development--unity-physics",
  "_kind": "LibrarySkill",
  "_file": "generated-library/skills.yaml",
  "_cluster": "generated-library",
  "attributes": {
    "displayName": "unity-physics",
    "description": "Unity Physics skill for collision detection, rigidbody dynamics, raycasting, and physics configuration.",
    "libraryPath": "library/specializations/game-development/skills/unity-physics/SKILL.md",
    "specialization": "game-development",
    "contentSummary": "# Unity Physics Skill\n\nPhysics system configuration and implementation in Unity.\n\n## Overview\n\nThis skill provides capabilities for implementing physics-based gameplay using Unity's physics systems (PhysX 3D and Box2D 2D).\n\n## Capabilities\n\n### Rigidbody Configuration\n- Configure mass, dr"
  },
  "outgoingEdges": [
    {
      "from": "lib-skill:game-development--unity-physics",
      "to": "skill-area:physics-simulation",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--unity-physics",
      "to": "skill-area:game-engines",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--unity-physics",
      "to": "domain:gaming",
      "kind": "lib_applies_to_domain",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--unity-physics",
      "to": "role:game-developer",
      "kind": "lib_involves_role",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--unity-physics",
      "to": "specialization:game-development",
      "kind": "lib_belongs_to_specialization",
      "attributes": {
        "weight": 1
      }
    }
  ],
  "incomingEdges": []
}