iiRecord
Agentic AI Atlas · glsl
lib-skill:game-development--glsla5c.ai
II.
LibrarySkill JSON

lib-skill:game-development--glsl

Structured · live

glsl json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · generated-library/skills.yamlCluster · generated-library
Record JSON
{
  "id": "lib-skill:game-development--glsl",
  "_kind": "LibrarySkill",
  "_file": "generated-library/skills.yaml",
  "_cluster": "generated-library",
  "attributes": {
    "displayName": "glsl",
    "description": "GLSL shader programming skill for OpenGL/Vulkan, fragment and vertex shaders.",
    "libraryPath": "library/specializations/game-development/skills/glsl/SKILL.md",
    "specialization": "game-development",
    "contentSummary": "# GLSL Skill\n\nGLSL shader programming for OpenGL/Vulkan.\n\n## Overview\n\nThis skill provides capabilities for writing GLSL shaders.\n\n## Capabilities\n\n- Vertex and fragment shaders\n- Geometry shaders\n- Uniform handling\n- Cross-platform shading\n\n## Usage Patterns\n\n```glsl\n#version 450\n"
  },
  "outgoingEdges": [
    {
      "from": "lib-skill:game-development--glsl",
      "to": "skill-area:shader-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--glsl",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--glsl",
      "to": "domain:gaming",
      "kind": "lib_applies_to_domain",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--glsl",
      "to": "role:game-developer",
      "kind": "lib_involves_role",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--glsl",
      "to": "specialization:game-development",
      "kind": "lib_belongs_to_specialization",
      "attributes": {
        "weight": 1
      }
    }
  ],
  "incomingEdges": []
}