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Agentic AI Atlas · specializations/game-development/level-design-process
lib-process:game-development--level-design-processa5c.ai
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LibraryProcess JSON

lib-process:game-development--level-design-process

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specializations/game-development/level-design-process json

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File · generated-library/processes.yamlCluster · generated-library
Record JSON
{
  "id": "lib-process:game-development--level-design-process",
  "_kind": "LibraryProcess",
  "_file": "generated-library/processes.yaml",
  "_cluster": "generated-library",
  "attributes": {
    "displayName": "specializations/game-development/level-design-process",
    "description": "Level Design Process - Design, build, and iterate on game levels with proper pacing, player flow,\nenvironmental storytelling, greyboxing, playtesting, and polish to create engaging and memorable game spaces.",
    "libraryPath": "library/specializations/game-development/level-design-process.js",
    "specialization": "game-development",
    "references": [
      [
        "An Architectural Approach to Level Design by Christopher W. Totten"
      ],
      [
        "10 Principles for Good Level Design (GDC)"
      ],
      [
        "The Level Design Book by Emilia Romagna"
      ]
    ],
    "example": "const result = await orchestrate('specializations/game-development/level-design-process', {\n  levelName: 'Ancient Temple',\n  levelType: 'dungeon',\n  objectives: ['find-artifact', 'defeat-boss', 'escape'],\n  estimatedPlaytime: '30 minutes',\n  engine: 'Unreal Engine 5'\n});",
    "usesAgents": [
      "level-designer-agent",
      "game-designer-agent",
      "narrative-designer-agent",
      "playtest-coordinator-agent",
      "tech-artist-agent",
      "technical-documentation-agent"
    ]
  },
  "outgoingEdges": [
    {
      "from": "lib-process:game-development--level-design-process",
      "to": "skill-area:game-engine-development",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--level-design-process",
      "to": "skill-area:gameplay-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-process:game-development--level-design-process",
      "to": "domain:gaming",
      "kind": "lib_applies_to_domain",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--level-design-process",
      "to": "role:game-developer",
      "kind": "lib_involves_role",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--level-design-process",
      "to": "workflow:architecture-decision-record",
      "kind": "lib_implements_workflow",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--level-design-process",
      "to": "specialization:game-development",
      "kind": "lib_belongs_to_specialization",
      "attributes": {
        "weight": 1
      }
    }
  ],
  "incomingEdges": []
}