II.
LibraryProcess JSON
Structured · livelib-process:game-development--level-design-process
specializations/game-development/level-design-process json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-process:game-development--level-design-process",
"_kind": "LibraryProcess",
"_file": "generated-library/processes.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "specializations/game-development/level-design-process",
"description": "Level Design Process - Design, build, and iterate on game levels with proper pacing, player flow,\nenvironmental storytelling, greyboxing, playtesting, and polish to create engaging and memorable game spaces.",
"libraryPath": "library/specializations/game-development/level-design-process.js",
"specialization": "game-development",
"references": [
[
"An Architectural Approach to Level Design by Christopher W. Totten"
],
[
"10 Principles for Good Level Design (GDC)"
],
[
"The Level Design Book by Emilia Romagna"
]
],
"example": "const result = await orchestrate('specializations/game-development/level-design-process', {\n levelName: 'Ancient Temple',\n levelType: 'dungeon',\n objectives: ['find-artifact', 'defeat-boss', 'escape'],\n estimatedPlaytime: '30 minutes',\n engine: 'Unreal Engine 5'\n});",
"usesAgents": [
"level-designer-agent",
"game-designer-agent",
"narrative-designer-agent",
"playtest-coordinator-agent",
"tech-artist-agent",
"technical-documentation-agent"
]
},
"outgoingEdges": [
{
"from": "lib-process:game-development--level-design-process",
"to": "skill-area:game-engine-development",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--level-design-process",
"to": "skill-area:gameplay-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-process:game-development--level-design-process",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--level-design-process",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--level-design-process",
"to": "workflow:architecture-decision-record",
"kind": "lib_implements_workflow",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--level-design-process",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}