II.
LibraryProcess overview
Reference · livelib-process:game-development--level-design-process
specializations/game-development/level-design-process overview
Level Design Process - Design, build, and iterate on game levels with proper pacing, player flow, environmental storytelling, greyboxing, playtesting, and polish to create engaging and memorable game spaces.
Attributes
displayName
specializations/game-development/level-design-process
description
Level Design Process - Design, build, and iterate on game levels with proper pacing, player flow,
environmental storytelling, greyboxing, playtesting, and polish to create engaging and memorable game spaces.
libraryPath
library/specializations/game-development/level-design-process.js
specialization
game-development
references
- An Architectural Approach to Level Design by Christopher W. Totten
- 10 Principles for Good Level Design (GDC)
- The Level Design Book by Emilia Romagna
example
const result = await orchestrate('specializations/game-development/level-design-process', {
levelName: 'Ancient Temple',
levelType: 'dungeon',
objectives: ['find-artifact', 'defeat-boss', 'escape'],
estimatedPlaytime: '30 minutes',
engine: 'Unreal Engine 5'
});
usesAgents
- level-designer-agent
- game-designer-agent
- narrative-designer-agent
- playtest-coordinator-agent
- tech-artist-agent
- technical-documentation-agent
Outgoing edges
lib_applies_to_domain1
- domain:gaming·DomainGaming
lib_belongs_to_specialization1
- specialization:game-development·Specialization
lib_implements_workflow1
- workflow:architecture-decision-record·WorkflowArchitecture Decision Record
lib_involves_role1
- role:game-developer·RoleGame Developer
lib_requires_skill_area2
- skill-area:game-engine-development·SkillAreaGame Engine Development
- skill-area:gameplay-programming·SkillAreaGameplay Programming
Incoming edges
None.