II.
Workflow JSON
Structured · liveworkflow:playtesting-feedback-loop
Playtesting Feedback Loop json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "workflow:playtesting-feedback-loop",
"_kind": "Workflow",
"_file": "domain/workflows/workflows-technical-depth.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Playtesting Feedback Loop",
"description": "Structured process for gathering, synthesising, and acting on playtest feedback at\nkey milestones throughout game development. Internal or external playtesters play a\ndesignated build while designers observe sessions and collect structured survey responses.\nThe game developer and product designer analyse themes in feedback, triage actionable\nissues by severity and frequency, and translate findings into backlog items. A post-session\ndebrief aligns the team on priority changes before the next milestone build.\n",
"workflowKind": "operational",
"triggerType": "scheduled",
"typicalCadence": "per-milestone",
"complexity": "moderate"
},
"outgoingEdges": [
{
"from": "workflow:playtesting-feedback-loop",
"to": "role:game-developer",
"kind": "involves_role"
},
{
"from": "workflow:playtesting-feedback-loop",
"to": "role:product-designer",
"kind": "involves_role"
},
{
"from": "workflow:playtesting-feedback-loop",
"to": "role:ux-researcher",
"kind": "involves_role"
},
{
"from": "workflow:playtesting-feedback-loop",
"to": "domain:gaming",
"kind": "applies_to_domain"
}
],
"incomingEdges": [
{
"from": "lib-process:game-development--game-analytics-integration",
"to": "workflow:playtesting-feedback-loop",
"kind": "lib_implements_workflow",
"attributes": {
"weight": 0.5
}
},
{
"from": "lib-process:game-development--game-balance-economy",
"to": "workflow:playtesting-feedback-loop",
"kind": "lib_implements_workflow",
"attributes": {
"weight": 0.7
}
}
]
}