II.
Workflow overview
Reference · liveworkflow:game-build-pipeline
Game Build Pipeline overview
Orchestrates the game build and asset pipeline — compiling shaders, baking assets, running automated smoke tests, and producing platform-specific builds for QA and distribution. Excludes content creation.
Attributes
displayName
Game Build Pipeline
workflowKind
release
triggerType
continuous
typicalCadence
daily
complexity
cross-team
description
Orchestrates the game build and asset pipeline — compiling shaders,
baking assets, running automated smoke tests, and producing
platform-specific builds for QA and distribution. Excludes content creation.
Outgoing edges
applies_to_domain2
- domain:gaming·DomainGaming
- domain:devops·DomainDevOps
involves_role3
- role:platform-engineer·Role
- role:implementer·RoleImplementer
- role:tech-lead·RoleTech Lead
performed_by_org_unit2
- org-unit:engineering·OrgUnitEngineering
- org-unit:engineering-productivity·OrgUnitEngineering Productivity
requires_skill_area2
- skill-area:gitops·SkillArea
- skill-area:observability-pipeline·SkillAreaObservability Pipeline
triggers_responsibility2
- responsibility:release-coordination·Responsibility
- responsibility:approve-deploys·ResponsibilityApprove production deploys
Incoming edges
follows_workflow1
- stack-profile:game-backend·StackProfileGame Backend (Rust/Go + WebSocket + Redis + PostgreSQL)
uses_workflow1
- domain:gaming-industry·DomainGaming Industry