iiRecord
Agentic AI Atlas · Game Asset Pipeline Optimization
workflow:game-asset-pipeline-optimizationa5c.ai
II.
Workflow JSON

workflow:game-asset-pipeline-optimization

Structured · live

Game Asset Pipeline Optimization json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · workflows/workflows/workflows-gaming-deep.yamlCluster · workflows
Record JSON
{
  "id": "workflow:game-asset-pipeline-optimization",
  "_kind": "Workflow",
  "_file": "workflows/workflows/workflows-gaming-deep.yaml",
  "_cluster": "workflows",
  "attributes": {
    "displayName": "Game Asset Pipeline Optimization",
    "workflowKind": "operational",
    "triggerType": "scheduled",
    "typicalCadence": "monthly",
    "complexity": "single-team",
    "description": "Profiles and optimizes the game asset build pipeline — measuring texture\ncompression throughput, shader compilation times, mesh LOD generation\nefficiency, audio transcoding parallelism, and incremental cook cache hit\nrates. Identifies bottlenecks, tunes worker concurrency, and tracks\nasset-pipeline duration trends against build-time budgets. Excludes asset\ncreation and art direction.\n"
  },
  "outgoingEdges": [
    {
      "from": "workflow:game-asset-pipeline-optimization",
      "to": "role:platform-engineer",
      "kind": "involves_role",
      "attributes": {}
    },
    {
      "from": "workflow:game-asset-pipeline-optimization",
      "to": "role:performance-profiler",
      "kind": "involves_role",
      "attributes": {}
    },
    {
      "from": "workflow:game-asset-pipeline-optimization",
      "to": "role:implementer",
      "kind": "involves_role",
      "attributes": {}
    },
    {
      "from": "workflow:game-asset-pipeline-optimization",
      "to": "skill-area:observability-pipeline",
      "kind": "requires_skill_area",
      "attributes": {}
    },
    {
      "from": "workflow:game-asset-pipeline-optimization",
      "to": "skill-area:gitops",
      "kind": "requires_skill_area",
      "attributes": {}
    },
    {
      "from": "workflow:game-asset-pipeline-optimization",
      "to": "domain:gaming",
      "kind": "applies_to_domain",
      "attributes": {}
    },
    {
      "from": "workflow:game-asset-pipeline-optimization",
      "to": "domain:devops",
      "kind": "applies_to_domain",
      "attributes": {}
    },
    {
      "from": "workflow:game-asset-pipeline-optimization",
      "to": "responsibility:performance-budget-tracking",
      "kind": "triggers_responsibility",
      "attributes": {}
    },
    {
      "from": "workflow:game-asset-pipeline-optimization",
      "to": "responsibility:dx-tooling-maintenance",
      "kind": "triggers_responsibility",
      "attributes": {}
    },
    {
      "from": "workflow:game-asset-pipeline-optimization",
      "to": "org-unit:engineering",
      "kind": "performed_by_org_unit",
      "attributes": {}
    },
    {
      "from": "workflow:game-asset-pipeline-optimization",
      "to": "org-unit:engineering-productivity",
      "kind": "performed_by_org_unit",
      "attributes": {}
    }
  ],
  "incomingEdges": []
}