II.
Workflow JSON
Structured · liveworkflow:game-asset-pipeline-optimization
Game Asset Pipeline Optimization json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "workflow:game-asset-pipeline-optimization",
"_kind": "Workflow",
"_file": "workflows/workflows/workflows-gaming-deep.yaml",
"_cluster": "workflows",
"attributes": {
"displayName": "Game Asset Pipeline Optimization",
"workflowKind": "operational",
"triggerType": "scheduled",
"typicalCadence": "monthly",
"complexity": "single-team",
"description": "Profiles and optimizes the game asset build pipeline — measuring texture\ncompression throughput, shader compilation times, mesh LOD generation\nefficiency, audio transcoding parallelism, and incremental cook cache hit\nrates. Identifies bottlenecks, tunes worker concurrency, and tracks\nasset-pipeline duration trends against build-time budgets. Excludes asset\ncreation and art direction.\n"
},
"outgoingEdges": [
{
"from": "workflow:game-asset-pipeline-optimization",
"to": "role:platform-engineer",
"kind": "involves_role",
"attributes": {}
},
{
"from": "workflow:game-asset-pipeline-optimization",
"to": "role:performance-profiler",
"kind": "involves_role",
"attributes": {}
},
{
"from": "workflow:game-asset-pipeline-optimization",
"to": "role:implementer",
"kind": "involves_role",
"attributes": {}
},
{
"from": "workflow:game-asset-pipeline-optimization",
"to": "skill-area:observability-pipeline",
"kind": "requires_skill_area",
"attributes": {}
},
{
"from": "workflow:game-asset-pipeline-optimization",
"to": "skill-area:gitops",
"kind": "requires_skill_area",
"attributes": {}
},
{
"from": "workflow:game-asset-pipeline-optimization",
"to": "domain:gaming",
"kind": "applies_to_domain",
"attributes": {}
},
{
"from": "workflow:game-asset-pipeline-optimization",
"to": "domain:devops",
"kind": "applies_to_domain",
"attributes": {}
},
{
"from": "workflow:game-asset-pipeline-optimization",
"to": "responsibility:performance-budget-tracking",
"kind": "triggers_responsibility",
"attributes": {}
},
{
"from": "workflow:game-asset-pipeline-optimization",
"to": "responsibility:dx-tooling-maintenance",
"kind": "triggers_responsibility",
"attributes": {}
},
{
"from": "workflow:game-asset-pipeline-optimization",
"to": "org-unit:engineering",
"kind": "performed_by_org_unit",
"attributes": {}
},
{
"from": "workflow:game-asset-pipeline-optimization",
"to": "org-unit:engineering-productivity",
"kind": "performed_by_org_unit",
"attributes": {}
}
],
"incomingEdges": []
}