II.
Tool JSON
Structured · livetool:unreal-engine
Unreal Engine json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "tool:unreal-engine",
"_kind": "Tool",
"_file": "domain/tools/tools-gaming.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Unreal Engine",
"homepageUrl": "https://www.unrealengine.com",
"kind": "game-engine",
"releasedAt": "1998",
"description": "AAA game engine by Epic Games featuring Nanite virtualized geometry,\nLumen global illumination, Blueprints visual scripting, and C++ API.\nIndustry standard for high-fidelity games, film, and architectural\nvisualization.\n"
},
"outgoingEdges": [
{
"from": "tool:unreal-engine",
"to": "language:cpp",
"kind": "belongs_to_language"
},
{
"from": "tool:unreal-engine",
"to": "skill-area:game-engines",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "skill-area:game-loop",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "skill-area:graphics-rendering",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "skill-area:game-physics",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "skill-area:gameplay-programming",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "domain:gaming",
"kind": "applies_to",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "domain:gaming-industry",
"kind": "applies_to",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "domain:game-design",
"kind": "applies_to",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "specialization:game-development",
"kind": "applies_to",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "specialization:game-engine-dev",
"kind": "applies_to",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "specialization:computer-graphics",
"kind": "applies_to",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "tool:unity",
"kind": "alternative_to",
"attributes": {
"comparison": "game engines — Unreal excels at AAA fidelity with C++, Unity at rapid iteration with C#"
}
},
{
"from": "tool:unreal-engine",
"to": "tool:godot",
"kind": "alternative_to",
"attributes": {
"comparison": "game engines — Unreal is commercial AAA-grade, Godot is lightweight open-source"
}
}
],
"incomingEdges": [
{
"from": "specialization:game-development",
"to": "tool:unreal-engine",
"kind": "uses_tool"
},
{
"from": "specialization:game-engine-dev",
"to": "tool:unreal-engine",
"kind": "uses_tool"
},
{
"from": "specialization:computer-graphics",
"to": "tool:unreal-engine",
"kind": "uses_tool"
},
{
"from": "tool:unity",
"to": "tool:unreal-engine",
"kind": "alternative_to",
"attributes": {
"comparison": "game engines — Unity uses C#, Unreal uses C++; Unity stronger in mobile/indie, Unreal in AAA"
}
},
{
"from": "tool:godot",
"to": "tool:unreal-engine",
"kind": "alternative_to",
"attributes": {
"comparison": "game engines — Godot is indie-friendly open-source, Unreal targets AAA production"
}
}
]
}