II.
Tool JSON
Structured · livetool:aseprite
Aseprite json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "tool:aseprite",
"_kind": "Tool",
"_file": "domain/tools/tools-gaming.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Aseprite",
"homepageUrl": "https://www.aseprite.org",
"kind": "pixel-art-editor",
"releasedAt": "2001",
"description": "Animated sprite editor and pixel art tool designed for 2D game assets.\nFeatures onion skinning, tile mode, palette management, and spritesheet\nexport for game engine integration.\n"
},
"outgoingEdges": [
{
"from": "tool:aseprite",
"to": "language:cpp",
"kind": "belongs_to_language"
},
{
"from": "tool:aseprite",
"to": "skill-area:game-engines",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:aseprite",
"to": "domain:gaming",
"kind": "applies_to",
"attributes": {}
},
{
"from": "tool:aseprite",
"to": "domain:gaming-industry",
"kind": "applies_to",
"attributes": {}
},
{
"from": "tool:aseprite",
"to": "domain:game-design",
"kind": "applies_to",
"attributes": {}
},
{
"from": "tool:aseprite",
"to": "specialization:game-development",
"kind": "applies_to",
"attributes": {}
}
],
"incomingEdges": [
{
"from": "specialization:game-development",
"to": "tool:aseprite",
"kind": "uses_tool"
}
]
}