II.
StackProfile JSON
Structured · livestack-profile:game-backend
Game Backend (Rust/Go + WebSocket + Redis + PostgreSQL) json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "stack-profile:game-backend",
"_kind": "StackProfile",
"_file": "domain/stack-profiles/deep-stacks-2.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Game Backend (Rust/Go + WebSocket + Redis + PostgreSQL)",
"description": "A game server backend stack: Rust or Go provides the high-performance\nserver runtime for game state management and authoritative simulation,\nWebSocket connections maintain persistent bidirectional channels between\nclients and server for real-time gameplay, Redis serves as the in-memory\nstore for session state, matchmaking queues, and leaderboards, and\nPostgreSQL persists player profiles, inventories, and progression data.\n\nThe game loop runs server-side at a fixed tick rate, processing client\ninputs, updating world state, and broadcasting state deltas to connected\nplayers. Redis pub/sub distributes events across multiple server\ninstances for horizontal scaling. Message serialization uses Protocol\nBuffers or FlatBuffers for minimal bandwidth. This stack suits\nmultiplayer online games, turn-based strategy servers, and real-time\ncompetitive games. The main tradeoffs are tick-rate tuning for latency\nversus server cost, and the complexity of deterministic state\nsynchronization across unreliable network connections.\n",
"composes": [
"language:rust",
"language:go",
"library:tokio",
"library:redis",
"language:sql",
"language:protobuf",
"library:serde",
"tool:docker"
]
},
"outgoingEdges": [
{
"from": "stack-profile:game-backend",
"to": "language:rust",
"kind": "composed_of"
},
{
"from": "stack-profile:game-backend",
"to": "language:go",
"kind": "composed_of"
},
{
"from": "stack-profile:game-backend",
"to": "library:tokio",
"kind": "composed_of"
},
{
"from": "stack-profile:game-backend",
"to": "library:redis",
"kind": "composed_of"
},
{
"from": "stack-profile:game-backend",
"to": "language:sql",
"kind": "composed_of"
},
{
"from": "stack-profile:game-backend",
"to": "language:protobuf",
"kind": "composed_of"
},
{
"from": "stack-profile:game-backend",
"to": "library:serde",
"kind": "composed_of"
},
{
"from": "stack-profile:game-backend",
"to": "tool:docker",
"kind": "composed_of"
},
{
"from": "stack-profile:game-backend",
"to": "role:game-developer",
"kind": "used_by_role"
},
{
"from": "stack-profile:game-backend",
"to": "role:backend-engineer",
"kind": "used_by_role"
},
{
"from": "stack-profile:game-backend",
"to": "role:platform-engineer",
"kind": "used_by_role"
},
{
"from": "stack-profile:game-backend",
"to": "workflow:multiplayer-netcode-testing",
"kind": "follows_workflow"
},
{
"from": "stack-profile:game-backend",
"to": "workflow:game-build-pipeline",
"kind": "follows_workflow"
},
{
"from": "stack-profile:game-backend",
"to": "domain:gaming",
"kind": "applies_to"
},
{
"from": "stack-profile:game-backend",
"to": "skill-area:multiplayer-networking",
"kind": "requires_skill_area"
},
{
"from": "stack-profile:game-backend",
"to": "skill-area:websocket-design",
"kind": "requires_skill_area"
},
{
"from": "stack-profile:game-backend",
"to": "skill-area:concurrency-multithreading",
"kind": "requires_skill_area"
},
{
"from": "stack-profile:game-backend",
"to": "skill-area:game-loop",
"kind": "requires_skill_area"
},
{
"from": "stack-profile:game-backend",
"to": "skill-area:caching-strategies",
"kind": "requires_skill_area"
}
],
"incomingEdges": []
}