iiRecord
Agentic AI Atlas · Game Backend (Rust/Go + WebSocket + Redis + PostgreSQL)
stack-profile:game-backenda5c.ai
II.
StackProfile JSON

stack-profile:game-backend

Structured · live

Game Backend (Rust/Go + WebSocket + Redis + PostgreSQL) json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · domain/stack-profiles/deep-stacks-2.yamlCluster · domain
Record JSON
{
  "id": "stack-profile:game-backend",
  "_kind": "StackProfile",
  "_file": "domain/stack-profiles/deep-stacks-2.yaml",
  "_cluster": "domain",
  "attributes": {
    "displayName": "Game Backend (Rust/Go + WebSocket + Redis + PostgreSQL)",
    "description": "A game server backend stack: Rust or Go provides the high-performance\nserver runtime for game state management and authoritative simulation,\nWebSocket connections maintain persistent bidirectional channels between\nclients and server for real-time gameplay, Redis serves as the in-memory\nstore for session state, matchmaking queues, and leaderboards, and\nPostgreSQL persists player profiles, inventories, and progression data.\n\nThe game loop runs server-side at a fixed tick rate, processing client\ninputs, updating world state, and broadcasting state deltas to connected\nplayers. Redis pub/sub distributes events across multiple server\ninstances for horizontal scaling. Message serialization uses Protocol\nBuffers or FlatBuffers for minimal bandwidth. This stack suits\nmultiplayer online games, turn-based strategy servers, and real-time\ncompetitive games. The main tradeoffs are tick-rate tuning for latency\nversus server cost, and the complexity of deterministic state\nsynchronization across unreliable network connections.\n",
    "composes": [
      "language:rust",
      "language:go",
      "library:tokio",
      "library:redis",
      "language:sql",
      "language:protobuf",
      "library:serde",
      "tool:docker"
    ]
  },
  "outgoingEdges": [
    {
      "from": "stack-profile:game-backend",
      "to": "language:rust",
      "kind": "composed_of"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "language:go",
      "kind": "composed_of"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "library:tokio",
      "kind": "composed_of"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "library:redis",
      "kind": "composed_of"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "language:sql",
      "kind": "composed_of"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "language:protobuf",
      "kind": "composed_of"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "library:serde",
      "kind": "composed_of"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "tool:docker",
      "kind": "composed_of"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "role:game-developer",
      "kind": "used_by_role"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "role:backend-engineer",
      "kind": "used_by_role"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "role:platform-engineer",
      "kind": "used_by_role"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "workflow:multiplayer-netcode-testing",
      "kind": "follows_workflow"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "workflow:game-build-pipeline",
      "kind": "follows_workflow"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "domain:gaming",
      "kind": "applies_to"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "skill-area:multiplayer-networking",
      "kind": "requires_skill_area"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "skill-area:websocket-design",
      "kind": "requires_skill_area"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "skill-area:concurrency-multithreading",
      "kind": "requires_skill_area"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "skill-area:game-loop",
      "kind": "requires_skill_area"
    },
    {
      "from": "stack-profile:game-backend",
      "to": "skill-area:caching-strategies",
      "kind": "requires_skill_area"
    }
  ],
  "incomingEdges": []
}