II.
Specialization JSON
Structured · livespecialization:game-engine-dev
specialization:game-engine-dev json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "specialization:game-engine-dev",
"_kind": "Specialization",
"_file": "domain/specializations/spec-tool-bridges.yaml",
"_cluster": "domain",
"attributes": {},
"outgoingEdges": [
{
"from": "specialization:game-engine-dev",
"to": "tool:unity",
"kind": "uses_tool"
},
{
"from": "specialization:game-engine-dev",
"to": "tool:unreal-engine",
"kind": "uses_tool"
},
{
"from": "specialization:game-engine-dev",
"to": "tool:godot",
"kind": "uses_tool"
},
{
"from": "specialization:game-engine-dev",
"to": "domain:gaming",
"kind": "specializes"
},
{
"from": "specialization:game-engine-dev",
"to": "skill-area:game-engine-development",
"kind": "contains"
},
{
"from": "specialization:game-engine-dev",
"to": "skill-area:game-loop",
"kind": "contains"
},
{
"from": "specialization:game-engine-dev",
"to": "skill-area:graphics-rendering",
"kind": "contains"
},
{
"from": "specialization:game-engine-dev",
"to": "skill-area:physics-simulation",
"kind": "contains"
},
{
"from": "specialization:game-engine-dev",
"to": "skill-area:scene-graphs",
"kind": "contains"
},
{
"from": "specialization:game-engine-dev",
"to": "skill-area:shader-programming",
"kind": "contains"
},
{
"from": "specialization:game-engine-dev",
"to": "skill-area:asset-pipeline",
"kind": "contains"
},
{
"from": "specialization:game-engine-dev",
"to": "skill-area:game-audio-systems",
"kind": "contains"
}
],
"incomingEdges": [
{
"from": "domain:metaverse",
"to": "specialization:game-engine-dev",
"kind": "contains"
},
{
"from": "tool:unity",
"to": "specialization:game-engine-dev",
"kind": "applies_to",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "specialization:game-engine-dev",
"kind": "applies_to",
"attributes": {}
},
{
"from": "tool:godot",
"to": "specialization:game-engine-dev",
"kind": "applies_to",
"attributes": {}
}
]
}