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Agentic AI Atlas · Shader Programming
skill-area:shader-programminga5c.ai
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SkillArea JSON

skill-area:shader-programming

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Shader Programming json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · domain/skill-areas/skill-areas-game-gpu.yamlCluster · domain
Record JSON
{
  "id": "skill-area:shader-programming",
  "_kind": "SkillArea",
  "_file": "domain/skill-areas/skill-areas-game-gpu.yaml",
  "_cluster": "domain",
  "attributes": {
    "displayName": "Shader Programming",
    "description": "GLSL/HLSL/WGSL/MSL shaders — vertex/fragment/compute pipelines,\nPBR, post-processing, and shader debugging.\n",
    "domains": [
      "specialization:game-development",
      "specialization:gpu-programming"
    ],
    "expertiseLevels": [
      "intermediate",
      "expert"
    ]
  },
  "outgoingEdges": [
    {
      "from": "skill-area:shader-programming",
      "to": "specialization:game-development",
      "kind": "applies_to",
      "attributes": {
        "confidence": "primary"
      }
    },
    {
      "from": "skill-area:shader-programming",
      "to": "skill-area:cuda-kernels",
      "kind": "prerequisite_for_learning",
      "attributes": {
        "strength": "recommended"
      }
    },
    {
      "from": "skill-area:shader-programming",
      "to": "skill-area:opencl-programming",
      "kind": "prerequisite_for_learning",
      "attributes": {
        "strength": "recommended"
      }
    },
    {
      "from": "skill-area:shader-programming",
      "to": "skill-area:compute-shaders",
      "kind": "prerequisite_for_learning",
      "attributes": {
        "strength": "recommended"
      }
    },
    {
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      "to": "skill-area:gpu-memory-hierarchy",
      "kind": "prerequisite_for_learning",
      "attributes": {
        "strength": "recommended"
      }
    },
    {
      "from": "skill-area:shader-programming",
      "to": "skill-area:profiling-cuda",
      "kind": "prerequisite_for_learning",
      "attributes": {
        "strength": "recommended"
      }
    }
  ],
  "incomingEdges": [
    {
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      "to": "skill-area:shader-programming",
      "kind": "requires_skill_area"
    },
    {
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      "to": "skill-area:shader-programming",
      "kind": "prerequisite_for_learning",
      "attributes": {
        "strength": "recommended"
      }
    },
    {
      "from": "skill-area:game-engine-development",
      "to": "skill-area:shader-programming",
      "kind": "prerequisite_for_learning",
      "attributes": {
        "strength": "recommended"
      }
    },
    {
      "from": "specialization:computer-graphics",
      "to": "skill-area:shader-programming",
      "kind": "contains"
    },
    {
      "from": "specialization:game-engine-dev",
      "to": "skill-area:shader-programming",
      "kind": "contains"
    },
    {
      "from": "lib-agent:game-development--graphics-programmer",
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      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
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      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-agent:game-development--rendering-architect",
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      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-agent:game-development--shader-developer",
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      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-agent:game-development--tech-artist",
      "to": "skill-area:shader-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
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      }
    },
    {
      "from": "lib-agent:game-development--vfx-artist",
      "to": "skill-area:shader-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-agent:gpu-programming--graphics-compute-expert",
      "to": "skill-area:shader-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
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      }
    },
    {
      "from": "lib-process:gpu-programming--compute-shader-development",
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      "kind": "lib_requires_skill_area",
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    },
    {
      "from": "lib-skill:game-development--compute-shaders",
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      "kind": "lib_requires_skill_area",
      "attributes": {
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      }
    },
    {
      "from": "lib-skill:game-development--decal-systems",
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      }
    },
    {
      "from": "lib-skill:game-development--deferred-rendering",
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      "kind": "lib_requires_skill_area",
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      }
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      }
    },
    {
      "from": "lib-skill:game-development--global-illumination",
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      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--glsl",
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      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--godot-shaders",
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      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--hlsl",
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      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--pbr-rendering",
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      "kind": "lib_requires_skill_area",
      "attributes": {
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    },
    {
      "from": "lib-skill:game-development--post-processing",
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      "attributes": {
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      }
    },
    {
      "from": "lib-skill:game-development--raytracing",
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      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--screen-effects",
      "to": "skill-area:shader-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--shader-effects",
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      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--shader-optimization",
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      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--shadow-techniques",
      "to": "skill-area:shader-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--trail-effects",
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      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--unity-shader-graph",
      "to": "skill-area:shader-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--unity-vfx-graph",
      "to": "skill-area:shader-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--unreal-materials",
      "to": "skill-area:shader-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--unreal-niagara",
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      "attributes": {
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    },
    {
      "from": "lib-skill:gpu-programming--vulkan-compute",
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      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.5
      }
    },
    {
      "from": "role:graphics-engineer",
      "to": "skill-area:shader-programming",
      "kind": "requires_expertise",
      "attributes": {}
    }
  ]
}

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