II.
SkillArea JSON
Structured · liveskill-area:shader-programming
Shader Programming json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "skill-area:shader-programming",
"_kind": "SkillArea",
"_file": "domain/skill-areas/skill-areas-game-gpu.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Shader Programming",
"description": "GLSL/HLSL/WGSL/MSL shaders — vertex/fragment/compute pipelines,\nPBR, post-processing, and shader debugging.\n",
"domains": [
"specialization:game-development",
"specialization:gpu-programming"
],
"expertiseLevels": [
"intermediate",
"expert"
]
},
"outgoingEdges": [
{
"from": "skill-area:shader-programming",
"to": "specialization:game-development",
"kind": "applies_to",
"attributes": {
"confidence": "primary"
}
},
{
"from": "skill-area:shader-programming",
"to": "skill-area:cuda-kernels",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
},
{
"from": "skill-area:shader-programming",
"to": "skill-area:opencl-programming",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
},
{
"from": "skill-area:shader-programming",
"to": "skill-area:compute-shaders",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
},
{
"from": "skill-area:shader-programming",
"to": "skill-area:gpu-memory-hierarchy",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
},
{
"from": "skill-area:shader-programming",
"to": "skill-area:profiling-cuda",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
}
],
"incomingEdges": [
{
"from": "skill-area:graphics-rendering",
"to": "skill-area:shader-programming",
"kind": "requires_skill_area"
},
{
"from": "skill-area:WebGPU-programming",
"to": "skill-area:shader-programming",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
},
{
"from": "skill-area:game-engine-development",
"to": "skill-area:shader-programming",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
},
{
"from": "specialization:computer-graphics",
"to": "skill-area:shader-programming",
"kind": "contains"
},
{
"from": "specialization:game-engine-dev",
"to": "skill-area:shader-programming",
"kind": "contains"
},
{
"from": "lib-agent:game-development--graphics-programmer",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-agent:game-development--lighting-artist",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-agent:game-development--rendering-architect",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-agent:game-development--shader-developer",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--tech-artist",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-agent:game-development--vfx-artist",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-agent:gpu-programming--graphics-compute-expert",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
},
{
"from": "lib-process:gpu-programming--compute-shader-development",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
},
{
"from": "lib-skill:game-development--compute-shaders",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--decal-systems",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--deferred-rendering",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--forward-rendering",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--global-illumination",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--glsl",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--godot-shaders",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--hlsl",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--pbr-rendering",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--post-processing",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--raytracing",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--screen-effects",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--shader-effects",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--shader-optimization",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--shadow-techniques",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--trail-effects",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-shader-graph",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unity-vfx-graph",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unreal-materials",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-niagara",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:gpu-programming--vulkan-compute",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
},
{
"from": "role:graphics-engineer",
"to": "skill-area:shader-programming",
"kind": "requires_expertise",
"attributes": {}
}
]
}