II.
SkillArea JSON
Structured · liveskill-area:scene-graphs
Scene Graphs & ECS json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "skill-area:scene-graphs",
"_kind": "SkillArea",
"_file": "domain/skill-areas/skill-areas-game-gpu.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Scene Graphs & ECS",
"description": "Scene-graph hierarchies, transform propagation, ECS architectures\n(Bevy, Unity DOTS), and data-oriented design.\n",
"domains": [
"specialization:game-development"
],
"expertiseLevels": [
"intermediate",
"expert"
]
},
"outgoingEdges": [
{
"from": "skill-area:scene-graphs",
"to": "specialization:game-development",
"kind": "applies_to",
"attributes": {
"confidence": "primary"
}
}
],
"incomingEdges": [
{
"from": "skill-area:game-engine-development",
"to": "skill-area:scene-graphs",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
},
{
"from": "specialization:computer-graphics",
"to": "skill-area:scene-graphs",
"kind": "contains"
},
{
"from": "specialization:game-engine-dev",
"to": "skill-area:scene-graphs",
"kind": "contains"
},
{
"from": "lib-skill:game-development--unity-ecs",
"to": "skill-area:scene-graphs",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
}
]
}