iiRecord
Agentic AI Atlas · Scene Graphs & ECS
skill-area:scene-graphsa5c.ai
II.
SkillArea JSON

skill-area:scene-graphs

Structured · live

Scene Graphs & ECS json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · domain/skill-areas/skill-areas-game-gpu.yamlCluster · domain
Record JSON
{
  "id": "skill-area:scene-graphs",
  "_kind": "SkillArea",
  "_file": "domain/skill-areas/skill-areas-game-gpu.yaml",
  "_cluster": "domain",
  "attributes": {
    "displayName": "Scene Graphs & ECS",
    "description": "Scene-graph hierarchies, transform propagation, ECS architectures\n(Bevy, Unity DOTS), and data-oriented design.\n",
    "domains": [
      "specialization:game-development"
    ],
    "expertiseLevels": [
      "intermediate",
      "expert"
    ]
  },
  "outgoingEdges": [
    {
      "from": "skill-area:scene-graphs",
      "to": "specialization:game-development",
      "kind": "applies_to",
      "attributes": {
        "confidence": "primary"
      }
    }
  ],
  "incomingEdges": [
    {
      "from": "skill-area:game-engine-development",
      "to": "skill-area:scene-graphs",
      "kind": "prerequisite_for_learning",
      "attributes": {
        "strength": "recommended"
      }
    },
    {
      "from": "specialization:computer-graphics",
      "to": "skill-area:scene-graphs",
      "kind": "contains"
    },
    {
      "from": "specialization:game-engine-dev",
      "to": "skill-area:scene-graphs",
      "kind": "contains"
    },
    {
      "from": "lib-skill:game-development--unity-ecs",
      "to": "skill-area:scene-graphs",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    }
  ]
}