II.
SkillArea JSON
Structured · liveskill-area:multiplayer-networking
Multiplayer Game Networking json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "skill-area:multiplayer-networking",
"_kind": "SkillArea",
"_file": "domain/skill-areas/skill-areas-game-gpu.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Multiplayer Game Networking",
"description": "Authoritative servers, client prediction, lag compensation,\nrollback netcode, and snapshot/delta replication.\n",
"domains": [
"specialization:game-development",
"specialization:network-programming"
],
"expertiseLevels": [
"expert"
]
},
"outgoingEdges": [
{
"from": "skill-area:multiplayer-networking",
"to": "specialization:game-development",
"kind": "applies_to",
"attributes": {
"confidence": "primary"
}
}
],
"incomingEdges": [
{
"from": "skill-area:gameplay-programming",
"to": "skill-area:multiplayer-networking",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "helpful"
}
},
{
"from": "stack-profile:game-backend",
"to": "skill-area:multiplayer-networking",
"kind": "requires_skill_area"
},
{
"from": "lib-agent:game-development--network-architect",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--network-programmer",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--multiplayer-networking",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
},
{
"from": "lib-skill:game-development--anti-cheat",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--client-server",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--dedicated-server",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--enet",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--godot-networking",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--lag-compensation",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--lobby-system",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--matchmaking",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--p2p-networking",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--photon",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--state-sync",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--steamworks-networking",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unity-netcode",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-networking",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--voice-chat",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
}
]
}