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skill-area:graphics-renderinga5c.ai
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SkillArea JSON

skill-area:graphics-rendering

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Graphics Rendering json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · domain/skill-areas/curated-domain-task-skill-areas.yamlCluster · domain
Record JSON
{
  "id": "skill-area:graphics-rendering",
  "_kind": "SkillArea",
  "_file": "domain/skill-areas/curated-domain-task-skill-areas.yaml",
  "_cluster": "domain",
  "attributes": {
    "displayName": "Graphics Rendering",
    "description": "Building real-time rendering paths - materials, lighting, draw ordering,\npost-processing, and GPU-facing render architecture.\n",
    "domains": [
      "specialization:game-development",
      "specialization:gpu-programming"
    ],
    "expertiseLevels": [
      "intermediate",
      "expert"
    ]
  },
  "outgoingEdges": [
    {
      "from": "skill-area:graphics-rendering",
      "to": "specialization:game-development",
      "kind": "applies_to",
      "attributes": {
        "confidence": "primary"
      }
    },
    {
      "from": "skill-area:graphics-rendering",
      "to": "specialization:gpu-programming",
      "kind": "applies_to",
      "attributes": {
        "confidence": "secondary"
      }
    },
    {
      "from": "skill-area:graphics-rendering",
      "to": "skill-area:shader-programming",
      "kind": "requires_skill_area"
    }
  ],
  "incomingEdges": [
    {
      "from": "skill-area:game-engine-development",
      "to": "skill-area:graphics-rendering",
      "kind": "prerequisite_for_learning",
      "attributes": {
        "strength": "recommended"
      }
    },
    {
      "from": "specialization:computer-graphics",
      "to": "skill-area:graphics-rendering",
      "kind": "contains"
    },
    {
      "from": "specialization:game-engine-dev",
      "to": "skill-area:graphics-rendering",
      "kind": "contains"
    },
    {
      "from": "tool:unreal-engine",
      "to": "skill-area:graphics-rendering",
      "kind": "used_for",
      "attributes": {}
    },
    {
      "from": "tool:blender",
      "to": "skill-area:graphics-rendering",
      "kind": "used_for",
      "attributes": {}
    },
    {
      "from": "lib-agent:game-development--3d-modeler",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-agent:game-development--character-artist",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-agent:game-development--environment-artist",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-agent:game-development--graphics-programmer",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-agent:game-development--level-designer",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-agent:game-development--lighting-artist",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-agent:game-development--rendering-architect",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-agent:game-development--shader-developer",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-agent:game-development--vfx-artist",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:desktop-development--electron-memory-profiler",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.5
      }
    },
    {
      "from": "lib-skill:desktop-development--electron-mock-factory",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.5
      }
    },
    {
      "from": "lib-skill:game-development--bsp",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--decal-systems",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--deferred-rendering",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--flipbook",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--forward-rendering",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--global-illumination",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--glsl",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--godot-2d",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--godot-3d",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--hlsl",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--occlusion-culling",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--particle-systems",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--pbr-rendering",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--post-processing",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--raytracing",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--screen-effects",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--shader-effects",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--shadow-techniques",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--terrain",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--texture-pipeline",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--trail-effects",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--unity-hdrp",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--unity-urp",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--unity-vfx-graph",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--unreal-lumen",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--unreal-materials",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--unreal-nanite",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--unreal-niagara",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "role:graphics-engineer",
      "to": "skill-area:graphics-rendering",
      "kind": "requires_expertise",
      "attributes": {}
    }
  ]
}

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