II.
SkillArea JSON
Structured · liveskill-area:graphics-rendering
Graphics Rendering json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "skill-area:graphics-rendering",
"_kind": "SkillArea",
"_file": "domain/skill-areas/curated-domain-task-skill-areas.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Graphics Rendering",
"description": "Building real-time rendering paths - materials, lighting, draw ordering,\npost-processing, and GPU-facing render architecture.\n",
"domains": [
"specialization:game-development",
"specialization:gpu-programming"
],
"expertiseLevels": [
"intermediate",
"expert"
]
},
"outgoingEdges": [
{
"from": "skill-area:graphics-rendering",
"to": "specialization:game-development",
"kind": "applies_to",
"attributes": {
"confidence": "primary"
}
},
{
"from": "skill-area:graphics-rendering",
"to": "specialization:gpu-programming",
"kind": "applies_to",
"attributes": {
"confidence": "secondary"
}
},
{
"from": "skill-area:graphics-rendering",
"to": "skill-area:shader-programming",
"kind": "requires_skill_area"
}
],
"incomingEdges": [
{
"from": "skill-area:game-engine-development",
"to": "skill-area:graphics-rendering",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
},
{
"from": "specialization:computer-graphics",
"to": "skill-area:graphics-rendering",
"kind": "contains"
},
{
"from": "specialization:game-engine-dev",
"to": "skill-area:graphics-rendering",
"kind": "contains"
},
{
"from": "tool:unreal-engine",
"to": "skill-area:graphics-rendering",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:blender",
"to": "skill-area:graphics-rendering",
"kind": "used_for",
"attributes": {}
},
{
"from": "lib-agent:game-development--3d-modeler",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-agent:game-development--character-artist",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-agent:game-development--environment-artist",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-agent:game-development--graphics-programmer",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--level-designer",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-agent:game-development--lighting-artist",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--rendering-architect",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--shader-developer",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-agent:game-development--vfx-artist",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:desktop-development--electron-memory-profiler",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
},
{
"from": "lib-skill:desktop-development--electron-mock-factory",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
},
{
"from": "lib-skill:game-development--bsp",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--decal-systems",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--deferred-rendering",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--flipbook",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--forward-rendering",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--global-illumination",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--glsl",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--godot-2d",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--godot-3d",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--hlsl",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--occlusion-culling",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--particle-systems",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--pbr-rendering",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--post-processing",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--raytracing",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--screen-effects",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--shader-effects",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--shadow-techniques",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--terrain",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--texture-pipeline",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--trail-effects",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unity-hdrp",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unity-urp",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unity-vfx-graph",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-lumen",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-materials",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unreal-nanite",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-niagara",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "role:graphics-engineer",
"to": "skill-area:graphics-rendering",
"kind": "requires_expertise",
"attributes": {}
}
]
}