II.
SkillArea JSON
Structured · liveskill-area:gpu-memory-hierarchy
GPU Memory Hierarchy json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "skill-area:gpu-memory-hierarchy",
"_kind": "SkillArea",
"_file": "domain/skill-areas/skill-areas-game-gpu.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "GPU Memory Hierarchy",
"description": "Reasoning about global, shared, constant, and texture memory;\nbank conflicts, caches, and memory-bandwidth bound work.\n",
"domains": [
"specialization:gpu-programming"
],
"expertiseLevels": [
"expert"
]
},
"outgoingEdges": [
{
"from": "skill-area:gpu-memory-hierarchy",
"to": "specialization:gpu-programming",
"kind": "applies_to",
"attributes": {
"confidence": "primary"
}
}
],
"incomingEdges": [
{
"from": "skill-area:shader-programming",
"to": "skill-area:gpu-memory-hierarchy",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
},
{
"from": "lib-agent:gpu-programming--gpu-memory-expert",
"to": "skill-area:gpu-memory-hierarchy",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
},
{
"from": "lib-process:gpu-programming--gpu-memory-optimization",
"to": "skill-area:gpu-memory-hierarchy",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
},
{
"from": "lib-process:gpu-programming--gpu-memory-pool-allocator",
"to": "skill-area:gpu-memory-hierarchy",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
},
{
"from": "lib-skill:gpu-programming--gpu-memory-analysis",
"to": "skill-area:gpu-memory-hierarchy",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
},
{
"from": "role:ml-engineer-convergent",
"to": "skill-area:gpu-memory-hierarchy",
"kind": "requires_expertise",
"attributes": {}
},
{
"from": "role:graphics-engineer",
"to": "skill-area:gpu-memory-hierarchy",
"kind": "requires_expertise",
"attributes": {}
}
]
}