II.
SkillArea JSON
Structured · liveskill-area:game-loop
Game Loop & Frame Pacing json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "skill-area:game-loop",
"_kind": "SkillArea",
"_file": "domain/skill-areas/skill-areas-game-gpu.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Game Loop & Frame Pacing",
"description": "Fixed vs variable timestep loops, decoupled update/render,\ninterpolation, and frame budget management.\n",
"domains": [
"specialization:game-development"
],
"expertiseLevels": [
"intermediate",
"expert"
]
},
"outgoingEdges": [
{
"from": "skill-area:game-loop",
"to": "specialization:game-development",
"kind": "applies_to",
"attributes": {
"confidence": "primary"
}
}
],
"incomingEdges": [
{
"from": "skill-area:game-engine-development",
"to": "skill-area:game-loop",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
},
{
"from": "specialization:game-engine-dev",
"to": "skill-area:game-loop",
"kind": "contains"
},
{
"from": "stack-profile:game-backend",
"to": "skill-area:game-loop",
"kind": "requires_skill_area"
},
{
"from": "tool:unity",
"to": "skill-area:game-loop",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "skill-area:game-loop",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:godot",
"to": "skill-area:game-loop",
"kind": "used_for",
"attributes": {}
},
{
"from": "lib-process:game-development--game-engine-setup",
"to": "skill-area:game-loop",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
}
]
}