II.
SkillArea JSON
Structured · liveskill-area:game-engines
Game Development Engines json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "skill-area:game-engines",
"_kind": "SkillArea",
"_file": "domain/skill-areas/curated-domain-task-skill-areas.yaml",
"_cluster": "domain",
"attributes": {
"displayName": "Game Development Engines",
"description": "Working within game-engine runtimes - scene setup, runtime services,\ntooling pipelines, scripting boundaries, and engine lifecycle concerns.\n",
"domains": [
"specialization:game-development"
],
"expertiseLevels": [
"intermediate",
"expert"
]
},
"outgoingEdges": [
{
"from": "skill-area:game-engines",
"to": "specialization:game-development",
"kind": "applies_to",
"attributes": {
"confidence": "primary"
}
}
],
"incomingEdges": [
{
"from": "library:flame",
"to": "skill-area:game-engines",
"kind": "library_used_by",
"attributes": {}
},
{
"from": "skill-area:game-engine-development",
"to": "skill-area:game-engines",
"kind": "prerequisite_for_learning",
"attributes": {
"strength": "recommended"
}
},
{
"from": "tool:unity",
"to": "skill-area:game-engines",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:unreal-engine",
"to": "skill-area:game-engines",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:godot",
"to": "skill-area:game-engines",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:blender",
"to": "skill-area:game-engines",
"kind": "used_for",
"attributes": {}
},
{
"from": "tool:aseprite",
"to": "skill-area:game-engines",
"kind": "used_for",
"attributes": {}
},
{
"from": "lib-agent:game-development--certification",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--compatibility-tester",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--engine-tools-developer",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--game-architect",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--game-producer",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--gameplay-programmer",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-agent:game-development--gdd-writer",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-agent:game-development--godot-developer",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--scrum-master-games",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--technical-director",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--technical-documentation",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--tools-programmer",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--unity-developer",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-agent:game-development--unreal-developer",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--blender-integration",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--console-performance",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--construct",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--defold",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--epic-sdk",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--gamemaker",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--git-lfs",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--godot-2d",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--godot-3d",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--godot-csharp",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--godot-development",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--godot-gdscript",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--godot-networking",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--godot-physics",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--godot-shaders",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--gog-sdk",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--houdini",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--maya-integration",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--mobile-optimization",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--perforce",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--phaser",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--playstation-sdk",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--probuilder",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--steam-sdk",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--substance",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--switch-sdk",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--tile-based",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-addressables",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-animation",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-cinemachine",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-development",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unity-ecs",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-hdrp",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-input-system",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-netcode",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-physics",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-profiler",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-shader-graph",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-ui-toolkit",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-urp",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unreal-blueprint",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-chaos",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unreal-control-rig",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unreal-cpp",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-development",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-gamesframework",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unreal-lumen",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unreal-networking",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unreal-sequencer",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--world-composition",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--xbox-gdk",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--zbrush",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
}
]
}