iiRecord
Agentic AI Atlas · Graphics Engineer
role:graphics-engineera5c.ai
II.
Role JSON

role:graphics-engineer

Structured · live

Graphics Engineer json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · role/roles/roles-expanded-2.yamlCluster · role
Record JSON
{
  "id": "role:graphics-engineer",
  "_kind": "Role",
  "_file": "role/roles/roles-expanded-2.yaml",
  "_cluster": "role",
  "attributes": {
    "displayName": "Graphics Engineer",
    "isAgentic": false,
    "requiredCapabilities": [],
    "requiredDomains": [],
    "description": "Implements real-time and offline rendering pipelines — shader programming,\nGPU optimization, ray tracing, and graphics API integration (Vulkan,\nDirectX, Metal). Bridges art direction with technical performance.\n"
  },
  "outgoingEdges": [
    {
      "from": "role:graphics-engineer",
      "to": "responsibility:performance-optimization",
      "kind": "holds_responsibility"
    },
    {
      "from": "role:graphics-engineer",
      "to": "responsibility:code-review",
      "kind": "holds_responsibility"
    },
    {
      "from": "role:graphics-engineer",
      "to": "skill-area:shader-programming",
      "kind": "requires_expertise",
      "attributes": {}
    },
    {
      "from": "role:graphics-engineer",
      "to": "skill-area:graphics-rendering",
      "kind": "requires_expertise",
      "attributes": {}
    },
    {
      "from": "role:graphics-engineer",
      "to": "skill-area:gpu-memory-hierarchy",
      "kind": "requires_expertise",
      "attributes": {}
    },
    {
      "from": "role:graphics-engineer",
      "to": "domain:gaming",
      "kind": "applies_to",
      "attributes": {}
    },
    {
      "from": "role:graphics-engineer",
      "to": "domain:ar-vr",
      "kind": "applies_to",
      "attributes": {}
    }
  ],
  "incomingEdges": []
}