II.
Role JSON
Structured · liverole:graphics-engineer
Graphics Engineer json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "role:graphics-engineer",
"_kind": "Role",
"_file": "role/roles/roles-expanded-2.yaml",
"_cluster": "role",
"attributes": {
"displayName": "Graphics Engineer",
"isAgentic": false,
"requiredCapabilities": [],
"requiredDomains": [],
"description": "Implements real-time and offline rendering pipelines — shader programming,\nGPU optimization, ray tracing, and graphics API integration (Vulkan,\nDirectX, Metal). Bridges art direction with technical performance.\n"
},
"outgoingEdges": [
{
"from": "role:graphics-engineer",
"to": "responsibility:performance-optimization",
"kind": "holds_responsibility"
},
{
"from": "role:graphics-engineer",
"to": "responsibility:code-review",
"kind": "holds_responsibility"
},
{
"from": "role:graphics-engineer",
"to": "skill-area:shader-programming",
"kind": "requires_expertise",
"attributes": {}
},
{
"from": "role:graphics-engineer",
"to": "skill-area:graphics-rendering",
"kind": "requires_expertise",
"attributes": {}
},
{
"from": "role:graphics-engineer",
"to": "skill-area:gpu-memory-hierarchy",
"kind": "requires_expertise",
"attributes": {}
},
{
"from": "role:graphics-engineer",
"to": "domain:gaming",
"kind": "applies_to",
"attributes": {}
},
{
"from": "role:graphics-engineer",
"to": "domain:ar-vr",
"kind": "applies_to",
"attributes": {}
}
],
"incomingEdges": []
}