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htdt/godogen reference

Claude Code skills for building complete Godot 4 games from natural language descriptions. Ships 3 skills: godogen (main orchestrator), godot-api (C Godot syntax reference), and visual-qa (visual quality assurance via screenshots). The orchestrator implements a sophisticated pipeline: visual target generation -> task DAG decomposition -> architecture scaffolding -> asset planning/generation -> task execution -> scene generation -> testing -> capture -> visual QA -> optional Android build. Uses a modular sub-file system where each pipeline stage has its own instruction file loaded on demand.

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htdt/godogen

  • **Archetype**: domain-skill-pack
  • **Stars**: 2,762
  • **Last pushed**: 2026-04-11
  • **License**: MIT
  • **Discovered**: 2026-04-12
  • **Skills found**: 3

Summary

Claude Code skills for building complete Godot 4 games from natural language descriptions. Ships 3 skills: godogen (main orchestrator), godot-api (C# Godot syntax reference), and visual-qa (visual quality assurance via screenshots). The orchestrator implements a sophisticated pipeline: visual target generation -> task DAG decomposition -> architecture scaffolding -> asset planning/generation -> task execution -> scene generation -> testing -> capture -> visual QA -> optional Android build. Uses a modular sub-file system where each pipeline stage has its own instruction file loaded on demand.

Assessment

High value as a domain specialization exemplar. The pipeline architecture is the most sophisticated orchestration pattern seen in a skill repo -- a full DAG-based task decomposition with resume support (checks for existing PLAN.md), lazy sub-skill loading, and visual verification loop. The orchestrator pattern (reading sub-files from ${CLAUDE_SKILL_DIR}/ on demand) is a reusable pattern for complex multi-stage processes. Game development is a legitimate domain specialization.

Extraction Priority

  • High
  • Rationale: Exceptional orchestration architecture. The DAG decomposition pipeline, resume/checkpoint support, and visual QA verification loop are directly transferable as process patterns. The game development domain itself maps to specializations/game-dev/.

Processes

1. Game Generation Pipeline

  • **Source skills**: godogen orchestrator
  • **Placement**: specializations/game-dev/godot-game-generation.js
  • **Description**: End-to-end game generation: requirement analysis -> visual target -> task DAG decomposition -> scaffold -> asset planning -> iterative task execution -> scene assembly -> test harness -> visual QA verification -> build.

2. Visual QA Verification Loop

  • **Source skills**: visual-qa, capture
  • **Placement**: specializations/shared/visual-qa-verification.js
  • **Description**: Generic visual verification process: capture screenshot -> compare against visual target -> identify discrepancies -> generate fix tasks -> iterate until visual match. Applicable beyond game dev.

3. Task DAG Decomposition

  • **Source skills**: godogen decomposer
  • **Placement**: methodologies/task-dag-decomposition.js
  • **Description**: Decompose a high-level goal into a directed acyclic graph of implementation tasks with dependencies, then execute in topological order. Generic pattern applicable to any complex build process.

Plugin Ideas

  • **Visual QA plugin**: Screenshot capture and comparison as a babysitter task type for visual regression testing. Category: QA & testing.
  • **Godot Integration plugin**: Godot project scaffolding, scene generation, and build automation as babysitter tasks. Category: tools integration.

Patterns

  • Orchestrator skill with lazy sub-file loading (${CLAUDE_SKILL_DIR}/ pattern)
  • DAG-based task decomposition with topological execution ordering
  • Resume/checkpoint support via plan file detection (PLAN.md, STRUCTURE.md, MEMORY.md)
  • Visual target -> implementation -> visual QA feedback loop
  • Pipeline stage table documenting when to read each sub-skill file
  • Asset budget planning as a separate pipeline stage

Library Mapping

Extractable ProcessLibrary StatusActionExisting PathTarget Placement
Game Generation PipelineNEWEnd-to-end Godot game creation from natural language requirements-specializations/creative/godot-game-generation.js
Visual QA Verification LoopNEWScreenshot capture and comparison for visual regression testing-specializations/shared/visual-qa-verification.js
Task DAG DecompositionNEWBreak high-level goals into DAG of implementation tasks with dependencies-methodologies/task-dag-decomposition/
Lazy Sub-File Loading PatternNEWOrchestrator pattern with on-demand loading of stage-specific instructions-specializations/shared/lazy-sub-file-loading.js
Resume/Checkpoint SupportNEWProcess resumability via plan file detection and state recovery-specializations/shared/resume-checkpoint-support.js
Asset Budget PlanningNEWResource planning and asset generation budgeting for creative projects-specializations/creative/asset-budget-planning.js
Game Architecture ScaffoldingNEWGodot project structure and scene hierarchy generation-specializations/creative/game-architecture-scaffolding.js
Visual Target Implementation LoopNEWVisual reference → implementation → QA verification feedback cycle-specializations/shared/visual-target-implementation-loop.js
Multi-Stage Pipeline OrchestrationNEWComplex pipeline with stage documentation and execution ordering-specializations/shared/multi-stage-pipeline-orchestration.js

Plugin Marketplace Mapping

Plugin IdeaMarketplace StatusActionExisting PluginTarget Placement
Godot IntegrationNEWGodot CLI tools integration for project scaffolding and build automation-plugins/a5c/marketplace/plugins/godot-integration/
Screenshot QA IntegrationNEWVisual regression testing via screenshot capture and comparison tools-plugins/a5c/marketplace/plugins/screenshot-qa-integration/

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