II.
LibrarySkill JSON
Structured · livelib-skill:game-development--unreal-nanite
unreal-nanite json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-skill:game-development--unreal-nanite",
"_kind": "LibrarySkill",
"_file": "generated-library/skills.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "unreal-nanite",
"description": "Unreal Engine Nanite skill for virtualized geometry, mesh streaming, and LOD-free workflows.",
"libraryPath": "library/specializations/game-development/skills/unreal-nanite/SKILL.md",
"specialization": "game-development",
"contentSummary": "# Unreal Nanite Skill\n\nNanite virtualized geometry system for Unreal Engine.\n\n## Overview\n\nThis skill provides capabilities for implementing Nanite virtualized geometry in Unreal Engine, enabling high-fidelity assets without traditional LOD workflows.\n\n## Capabilities\n\n### Mesh Configurati"
},
"outgoingEdges": [
{
"from": "lib-skill:game-development--unreal-nanite",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-nanite",
"to": "skill-area:computational-geometry",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unreal-nanite",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-nanite",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-nanite",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}