II.
LibrarySkill JSON
Structured · livelib-skill:game-development--unreal-gamesframework
unreal-gamesframework json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-skill:game-development--unreal-gamesframework",
"_kind": "LibrarySkill",
"_file": "generated-library/skills.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "unreal-gamesframework",
"description": "Unreal Engine Gameplay Ability System (GAS) skill for attributes, abilities, and gameplay effects.",
"libraryPath": "library/specializations/game-development/skills/unreal-gamesframework/SKILL.md",
"specialization": "game-development",
"contentSummary": "# Unreal GAS Skill\n\nGameplay Ability System for Unreal Engine.\n\n## Overview\n\nThis skill provides capabilities for implementing complex gameplay systems using Unreal's Gameplay Ability System (GAS).\n\n## Capabilities\n\n### Abilities\n- Create Gameplay Abilities\n- Handle ability activation\n-"
},
"outgoingEdges": [
{
"from": "lib-skill:game-development--unreal-gamesframework",
"to": "skill-area:gameplay-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-gamesframework",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unreal-gamesframework",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-gamesframework",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unreal-gamesframework",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}