II.
LibrarySkill JSON
Structured · livelib-skill:game-development--unity-profiler
unity-profiler json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-skill:game-development--unity-profiler",
"_kind": "LibrarySkill",
"_file": "generated-library/skills.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "unity-profiler",
"description": "Unity Profiler skill for performance analysis, frame debugging, memory profiling, and optimization workflows.",
"libraryPath": "library/specializations/game-development/skills/unity-profiler/SKILL.md",
"specialization": "game-development",
"contentSummary": "# Unity Profiler Skill\n\nPerformance profiling and optimization using Unity Profiler tools.\n\n## Overview\n\nThis skill provides capabilities for analyzing and optimizing Unity game performance using the Profiler, Frame Debugger, and Memory Profiler.\n\n## Capabilities\n\n### CPU Profiling\n- Analyze frame t"
},
"outgoingEdges": [
{
"from": "lib-skill:game-development--unity-profiler",
"to": "skill-area:performance-monitoring-profiling",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unity-profiler",
"to": "skill-area:game-engines",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--unity-profiler",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unity-profiler",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--unity-profiler",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}