II.
LibrarySkill JSON
Structured · livelib-skill:game-development--spatial-audio
spatial-audio json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-skill:game-development--spatial-audio",
"_kind": "LibrarySkill",
"_file": "generated-library/skills.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "spatial-audio",
"description": "3D audio skill for HRTF and ambisonics.",
"libraryPath": "library/specializations/game-development/skills/spatial-audio/SKILL.md",
"specialization": "game-development",
"contentSummary": "# Spatial Audio Skill\n\n3D audio and spatialization.\n\n## Capabilities\n\n- 3D positioning\n- HRTF processing\n- Ambisonics\n- Occlusion/obstruction"
},
"outgoingEdges": [
{
"from": "lib-skill:game-development--spatial-audio",
"to": "skill-area:game-audio-systems",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--spatial-audio",
"to": "skill-area:audio-processing",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--spatial-audio",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--spatial-audio",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--spatial-audio",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}