iiRecord
Agentic AI Atlas · shader-effects
lib-skill:game-development--shader-effectsa5c.ai
II.
LibrarySkill JSON

lib-skill:game-development--shader-effects

Structured · live

shader-effects json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · generated-library/skills.yamlCluster · generated-library
Record JSON
{
  "id": "lib-skill:game-development--shader-effects",
  "_kind": "LibrarySkill",
  "_file": "generated-library/skills.yaml",
  "_cluster": "generated-library",
  "attributes": {
    "displayName": "shader-effects",
    "description": "Common shader effects skill for dissolve, outline, hologram, toon, water, fire effects.",
    "libraryPath": "library/specializations/game-development/skills/shader-effects/SKILL.md",
    "specialization": "game-development",
    "contentSummary": "# Shader Effects Skill\n\nCommon game shader effect implementations.\n\n## Capabilities\n\n- Dissolve effects\n- Outline/silhouette\n- Hologram/scan lines\n- Toon shading\n- Water simulation\n- Fire/smoke effects"
  },
  "outgoingEdges": [
    {
      "from": "lib-skill:game-development--shader-effects",
      "to": "skill-area:shader-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--shader-effects",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--shader-effects",
      "to": "domain:gaming",
      "kind": "lib_applies_to_domain",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--shader-effects",
      "to": "role:game-developer",
      "kind": "lib_involves_role",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--shader-effects",
      "to": "specialization:game-development",
      "kind": "lib_belongs_to_specialization",
      "attributes": {
        "weight": 1
      }
    }
  ],
  "incomingEdges": []
}