II.
LibrarySkill JSON
Structured · livelib-skill:game-development--shader-effects
shader-effects json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-skill:game-development--shader-effects",
"_kind": "LibrarySkill",
"_file": "generated-library/skills.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "shader-effects",
"description": "Common shader effects skill for dissolve, outline, hologram, toon, water, fire effects.",
"libraryPath": "library/specializations/game-development/skills/shader-effects/SKILL.md",
"specialization": "game-development",
"contentSummary": "# Shader Effects Skill\n\nCommon game shader effect implementations.\n\n## Capabilities\n\n- Dissolve effects\n- Outline/silhouette\n- Hologram/scan lines\n- Toon shading\n- Water simulation\n- Fire/smoke effects"
},
"outgoingEdges": [
{
"from": "lib-skill:game-development--shader-effects",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--shader-effects",
"to": "skill-area:graphics-rendering",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--shader-effects",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--shader-effects",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--shader-effects",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}