II.
LibrarySkill overview
Reference · livelib-skill:game-development--raytracing
raytracing overview
Real-time ray tracing skill for DXR/VK_KHR_ray_tracing and hybrid rendering.
Attributes
displayName
raytracing
description
Real-time ray tracing skill for DXR/VK_KHR_ray_tracing and hybrid rendering.
libraryPath
library/specializations/game-development/skills/raytracing/SKILL.md
specialization
game-development
contentSummary
# Ray Tracing Skill
Real-time ray tracing for games.
## Capabilities
- DXR implementation
- Acceleration structures
- Hybrid rendering
- Ray traced effects (reflections, GI, shadows)
Outgoing edges
lib_applies_to_domain1
- domain:gaming·DomainGaming
lib_belongs_to_specialization1
- specialization:game-development·Specialization
lib_involves_role1
- role:game-developer·RoleGame Developer
lib_requires_skill_area2
- skill-area:graphics-rendering·SkillAreaGraphics Rendering
- skill-area:shader-programming·SkillAreaShader Programming
Incoming edges
None.