II.
LibrarySkill JSON
Structured · livelib-skill:game-development--navmesh
navmesh json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-skill:game-development--navmesh",
"_kind": "LibrarySkill",
"_file": "generated-library/skills.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "navmesh",
"description": "Navigation mesh generation and pathfinding skill for game AI. Enables creation and configuration of navigation meshes, pathfinding queries, dynamic obstacles, and navigation agent setup across Unity, Unreal, and Godot engines.",
"libraryPath": "library/specializations/game-development/skills/navmesh/SKILL.md",
"specialization": "game-development",
"contentSummary": "# Navigation Mesh Skill\n\nComprehensive navigation mesh generation and pathfinding implementation for game AI systems across multiple engines.\n\n## Overview\n\nThis skill provides capabilities for creating, configuring, and utilizing navigation meshes for AI pathfinding. It covers navmesh generati"
},
"outgoingEdges": [
{
"from": "lib-skill:game-development--navmesh",
"to": "skill-area:game-ai-pathfinding",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--navmesh",
"to": "skill-area:graph-algorithms",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--navmesh",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--navmesh",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--navmesh",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}