iiRecord
Agentic AI Atlas · hlsl
lib-skill:game-development--hlsla5c.ai
II.
LibrarySkill JSON

lib-skill:game-development--hlsl

Structured · live

hlsl json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · generated-library/skills.yamlCluster · generated-library
Record JSON
{
  "id": "lib-skill:game-development--hlsl",
  "_kind": "LibrarySkill",
  "_file": "generated-library/skills.yaml",
  "_cluster": "generated-library",
  "attributes": {
    "displayName": "hlsl",
    "description": "HLSL shader programming skill for DirectX, compute shaders, and optimization.",
    "libraryPath": "library/specializations/game-development/skills/hlsl/SKILL.md",
    "specialization": "game-development",
    "contentSummary": "# HLSL Skill\n\nHLSL shader programming for DirectX.\n\n## Overview\n\nThis skill provides capabilities for writing HLSL shaders for DirectX-based engines.\n\n## Capabilities\n\n- Vertex and pixel shaders\n- Compute shaders\n- Constant buffer management\n- Shader optimization\n\n## Usage Patterns\n\n"
  },
  "outgoingEdges": [
    {
      "from": "lib-skill:game-development--hlsl",
      "to": "skill-area:shader-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--hlsl",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--hlsl",
      "to": "domain:gaming",
      "kind": "lib_applies_to_domain",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--hlsl",
      "to": "role:game-developer",
      "kind": "lib_involves_role",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--hlsl",
      "to": "specialization:game-development",
      "kind": "lib_belongs_to_specialization",
      "attributes": {
        "weight": 1
      }
    }
  ],
  "incomingEdges": []
}