iiRecord
Agentic AI Atlas · godot-physics
lib-skill:game-development--godot-physicsa5c.ai
II.
LibrarySkill overview

lib-skill:game-development--godot-physics

Reference · live

godot-physics overview

Godot physics skill for rigid bodies, areas, collision layers, and raycasting.

LibrarySkillOutgoing · 5Incoming · 0

Attributes

displayName
godot-physics
description
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
libraryPath
library/specializations/game-development/skills/godot-physics/SKILL.md
specialization
game-development
contentSummary
# Godot Physics Skill Physics system implementation for Godot Engine. ## Overview This skill provides capabilities for implementing physics-based gameplay in Godot. ## Capabilities - Configure RigidBody2D/3D - Set up collision layers and masks - Implement raycasting and shape castin

Outgoing edges

lib_applies_to_domain1
lib_belongs_to_specialization1
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Incoming edges

None.