II.
LibrarySkill overview
Reference · livelib-skill:game-development--godot-physics
godot-physics overview
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
Attributes
displayName
godot-physics
description
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.
libraryPath
library/specializations/game-development/skills/godot-physics/SKILL.md
specialization
game-development
contentSummary
# Godot Physics Skill
Physics system implementation for Godot Engine.
## Overview
This skill provides capabilities for implementing physics-based gameplay in Godot.
## Capabilities
- Configure RigidBody2D/3D
- Set up collision layers and masks
- Implement raycasting and shape castin
Outgoing edges
lib_applies_to_domain1
- domain:gaming·DomainGaming
lib_belongs_to_specialization1
- specialization:game-development·Specialization
lib_involves_role1
- role:game-developer·RoleGame Developer
lib_requires_skill_area2
- skill-area:physics-simulation·SkillAreaPhysics Simulation
- skill-area:game-engines·SkillAreaGame Development Engines
Incoming edges
None.