iiRecord
Agentic AI Atlas · godot-3d
lib-skill:game-development--godot-3da5c.ai
II.
LibrarySkill JSON

lib-skill:game-development--godot-3d

Structured · live

godot-3d json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · generated-library/skills.yamlCluster · generated-library
Record JSON
{
  "id": "lib-skill:game-development--godot-3d",
  "_kind": "LibrarySkill",
  "_file": "generated-library/skills.yaml",
  "_cluster": "generated-library",
  "attributes": {
    "displayName": "godot-3d",
    "description": "Godot 3D rendering skill for PBR materials, environment settings, and 3D scene composition.",
    "libraryPath": "library/specializations/game-development/skills/godot-3d/SKILL.md",
    "specialization": "game-development",
    "contentSummary": "# Godot 3D Skill\n\n3D game development for Godot Engine.\n\n## Overview\n\nThis skill provides capabilities for creating 3D games in Godot.\n\n## Capabilities\n\n- Configure WorldEnvironment\n- Set up PBR materials\n- Handle 3D cameras\n- Implement lighting\n\n## References\n\n- [Godot 3D](https://"
  },
  "outgoingEdges": [
    {
      "from": "lib-skill:game-development--godot-3d",
      "to": "skill-area:game-engines",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--godot-3d",
      "to": "skill-area:graphics-rendering",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-skill:game-development--godot-3d",
      "to": "domain:gaming",
      "kind": "lib_applies_to_domain",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--godot-3d",
      "to": "role:game-developer",
      "kind": "lib_involves_role",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-skill:game-development--godot-3d",
      "to": "specialization:game-development",
      "kind": "lib_belongs_to_specialization",
      "attributes": {
        "weight": 1
      }
    }
  ],
  "incomingEdges": []
}