II.
LibrarySkill JSON
Structured · livelib-skill:game-development--asset-optimization
asset-optimization json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-skill:game-development--asset-optimization",
"_kind": "LibrarySkill",
"_file": "generated-library/skills.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "asset-optimization",
"description": "Asset optimization skill for mesh and texture budgets.",
"libraryPath": "library/specializations/game-development/skills/asset-optimization/SKILL.md",
"specialization": "game-development",
"contentSummary": "# Asset Optimization Skill\n\nGame asset optimization.\n\n## Capabilities\n\n- Mesh optimization\n- LOD generation\n- Texture budgets\n- Memory analysis"
},
"outgoingEdges": [
{
"from": "lib-skill:game-development--asset-optimization",
"to": "skill-area:asset-pipeline",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--asset-optimization",
"to": "skill-area:performance-monitoring-profiling",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-skill:game-development--asset-optimization",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--asset-optimization",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-skill:game-development--asset-optimization",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}