II.
LibraryProcess JSON
Structured · livelib-process:gpu-programming--compute-shader-development
specializations/gpu-programming/compute-shader-development json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-process:gpu-programming--compute-shader-development",
"_kind": "LibraryProcess",
"_file": "generated-library/processes.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "specializations/gpu-programming/compute-shader-development",
"description": "Compute Shader Development - Process for developing compute shaders using graphics APIs\n(Vulkan, DirectX, Metal). Covers shader authoring, resource binding, and dispatch configuration.",
"libraryPath": "library/specializations/gpu-programming/compute-shader-development.js",
"specialization": "gpu-programming",
"references": [
"- Vulkan Compute Shaders: https://vulkan-tutorial.com/Compute_Shader",
"- DirectCompute: https://learn.microsoft.com/en-us/windows/win32/direct3d11/direct3d-11-advanced-stages-compute-shader",
"- Metal Compute: https://developer.apple.com/metal/"
],
"example": "const result = await orchestrate('specializations/gpu-programming/compute-shader-development', {\n shaderName: 'particle_simulation',\n graphicsApi: 'vulkan',\n operation: 'physics_update',\n workgroupSize: [256, 1, 1]\n});",
"usesAgents": [
"graphics-compute-expert"
]
},
"outgoingEdges": [
{
"from": "lib-process:gpu-programming--compute-shader-development",
"to": "skill-area:cuda-kernels",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:gpu-programming--compute-shader-development",
"to": "skill-area:compute-shaders",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-process:gpu-programming--compute-shader-development",
"to": "skill-area:shader-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
},
{
"from": "lib-process:gpu-programming--compute-shader-development",
"to": "domain:scientific-computing",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:gpu-programming--compute-shader-development",
"to": "role:computational-scientist",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:gpu-programming--compute-shader-development",
"to": "role:ml-engineer",
"kind": "lib_involves_role",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-process:gpu-programming--compute-shader-development",
"to": "workflow:performance-profiling-cycle",
"kind": "lib_implements_workflow",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:gpu-programming--compute-shader-development",
"to": "specialization:gpu-programming",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:gpu-programming--compute-shader-development",
"to": "lib-agent:gpu-programming--graphics-compute-expert",
"kind": "uses_agent",
"attributes": {
"weight": 0.8
}
}
],
"incomingEdges": []
}