II.
LibraryProcess overview
Reference · livelib-process:game-development--vertical-slice-development
specializations/game-development/vertical-slice-development overview
Vertical Slice Development Process - Create a complete, polished slice of the game demonstrating all core systems including gameplay, art, audio, and polish to establish quality bar and serve as production reference.
Attributes
displayName
specializations/game-development/vertical-slice-development
description
Vertical Slice Development Process - Create a complete, polished slice of the game demonstrating all core
systems including gameplay, art, audio, and polish to establish quality bar and serve as production reference.
libraryPath
library/specializations/game-development/vertical-slice-development.js
specialization
game-development
references
- - GDC: Building a Vertical Slice
- Game Production Handbook by Heather Maxwell Chandler
example
const result = await orchestrate('specializations/game-development/vertical-slice-development', {
projectName: 'Stellar Odyssey',
sliceScope: 'opening-level',
targetDuration: '15-20 minutes',
systemsToInclude: ['combat', 'exploration', 'dialogue', 'progression']
});
usesAgents
- game-producer-agent
- gameplay-programmer-agent
- level-designer-agent
- art-director-agent
- audio-designer-agent
- playtest-coordinator-agent
Outgoing edges
lib_applies_to_domain1
- domain:gaming·DomainGaming
lib_belongs_to_specialization1
- specialization:game-development·Specialization
lib_implements_workflow1
- workflow:game-prototype-iteration·WorkflowGame Prototype Iteration
lib_involves_role1
- role:game-developer·RoleGame Developer
lib_requires_skill_area2
- skill-area:game-engine-development·SkillAreaGame Engine Development
- skill-area:gameplay-programming·SkillAreaGameplay Programming
Incoming edges
None.