iiRecord
Agentic AI Atlas · specializations/game-development/performance-optimization
lib-process:game-development--performance-optimizationa5c.ai
II.
LibraryProcess JSON

lib-process:game-development--performance-optimization

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specializations/game-development/performance-optimization json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · generated-library/processes.yamlCluster · generated-library
Record JSON
{
  "id": "lib-process:game-development--performance-optimization",
  "_kind": "LibraryProcess",
  "_file": "generated-library/processes.yaml",
  "_cluster": "generated-library",
  "attributes": {
    "displayName": "specializations/game-development/performance-optimization",
    "description": "Game Performance Optimization Process - Profile, analyze, and optimize game performance including\nframe rate, memory usage, load times, and platform-specific optimizations for target hardware.",
    "libraryPath": "library/specializations/game-development/performance-optimization.js",
    "specialization": "game-development",
    "references": [
      [
        "Game Engine Architecture by Jason Gregory"
      ],
      [
        "GPU Gems Series"
      ],
      [
        "GDC Performance Optimization Talks"
      ]
    ],
    "example": "const result = await orchestrate('specializations/game-development/performance-optimization', {\n  projectName: 'Stellar Odyssey',\n  targetPlatforms: ['PC', 'PlayStation 5'],\n  fpsTarget: 60,\n  memoryBudget: '8GB'\n});",
    "usesAgents": [
      "optimization-engineer-agent",
      "graphics-programmer-agent",
      "platform-programmer-agent"
    ]
  },
  "outgoingEdges": [
    {
      "from": "lib-process:game-development--performance-optimization",
      "to": "skill-area:game-engine-development",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--performance-optimization",
      "to": "skill-area:gameplay-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-process:game-development--performance-optimization",
      "to": "domain:gaming",
      "kind": "lib_applies_to_domain",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--performance-optimization",
      "to": "role:game-developer",
      "kind": "lib_involves_role",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--performance-optimization",
      "to": "workflow:game-prototype-iteration",
      "kind": "lib_implements_workflow",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--performance-optimization",
      "to": "specialization:game-development",
      "kind": "lib_belongs_to_specialization",
      "attributes": {
        "weight": 1
      }
    }
  ],
  "incomingEdges": []
}