II.
LibraryProcess JSON
Structured · livelib-process:game-development--performance-optimization
specializations/game-development/performance-optimization json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-process:game-development--performance-optimization",
"_kind": "LibraryProcess",
"_file": "generated-library/processes.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "specializations/game-development/performance-optimization",
"description": "Game Performance Optimization Process - Profile, analyze, and optimize game performance including\nframe rate, memory usage, load times, and platform-specific optimizations for target hardware.",
"libraryPath": "library/specializations/game-development/performance-optimization.js",
"specialization": "game-development",
"references": [
[
"Game Engine Architecture by Jason Gregory"
],
[
"GPU Gems Series"
],
[
"GDC Performance Optimization Talks"
]
],
"example": "const result = await orchestrate('specializations/game-development/performance-optimization', {\n projectName: 'Stellar Odyssey',\n targetPlatforms: ['PC', 'PlayStation 5'],\n fpsTarget: 60,\n memoryBudget: '8GB'\n});",
"usesAgents": [
"optimization-engineer-agent",
"graphics-programmer-agent",
"platform-programmer-agent"
]
},
"outgoingEdges": [
{
"from": "lib-process:game-development--performance-optimization",
"to": "skill-area:game-engine-development",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--performance-optimization",
"to": "skill-area:gameplay-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-process:game-development--performance-optimization",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--performance-optimization",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--performance-optimization",
"to": "workflow:game-prototype-iteration",
"kind": "lib_implements_workflow",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--performance-optimization",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}