II.
LibraryProcess JSON
Structured · livelib-process:game-development--multiplayer-networking
specializations/game-development/multiplayer-networking json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-process:game-development--multiplayer-networking",
"_kind": "LibraryProcess",
"_file": "generated-library/processes.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "specializations/game-development/multiplayer-networking",
"description": "Multiplayer Networking Implementation Process - Build networked multiplayer systems with client-server\narchitecture, state synchronization, lag compensation, matchmaking, and network edge case handling.",
"libraryPath": "library/specializations/game-development/multiplayer-networking.js",
"specialization": "game-development",
"references": [
[
"Multiplayer Game Programming by Joshua Glazer"
],
[
"Gaffer on Games - Networking Articles"
],
[
"Overwatch Gameplay Architecture and Netcode (GDC)"
]
],
"example": "const result = await orchestrate('specializations/game-development/multiplayer-networking', {\n projectName: 'Stellar Odyssey',\n networkArchitecture: 'client-server',\n playerCount: 16,\n latencyTarget: 100\n});",
"usesAgents": [
"network-programmer-agent",
"game-qa-agent",
"technical-documentation-agent"
]
},
"outgoingEdges": [
{
"from": "lib-process:game-development--multiplayer-networking",
"to": "skill-area:game-engine-development",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--multiplayer-networking",
"to": "skill-area:gameplay-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-process:game-development--multiplayer-networking",
"to": "skill-area:multiplayer-networking",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
},
{
"from": "lib-process:game-development--multiplayer-networking",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--multiplayer-networking",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--multiplayer-networking",
"to": "workflow:game-prototype-iteration",
"kind": "lib_implements_workflow",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--multiplayer-networking",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}