iiRecord
Agentic AI Atlas · specializations/game-development/multiplayer-networking
lib-process:game-development--multiplayer-networkinga5c.ai
II.
LibraryProcess JSON

lib-process:game-development--multiplayer-networking

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specializations/game-development/multiplayer-networking json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · generated-library/processes.yamlCluster · generated-library
Record JSON
{
  "id": "lib-process:game-development--multiplayer-networking",
  "_kind": "LibraryProcess",
  "_file": "generated-library/processes.yaml",
  "_cluster": "generated-library",
  "attributes": {
    "displayName": "specializations/game-development/multiplayer-networking",
    "description": "Multiplayer Networking Implementation Process - Build networked multiplayer systems with client-server\narchitecture, state synchronization, lag compensation, matchmaking, and network edge case handling.",
    "libraryPath": "library/specializations/game-development/multiplayer-networking.js",
    "specialization": "game-development",
    "references": [
      [
        "Multiplayer Game Programming by Joshua Glazer"
      ],
      [
        "Gaffer on Games - Networking Articles"
      ],
      [
        "Overwatch Gameplay Architecture and Netcode (GDC)"
      ]
    ],
    "example": "const result = await orchestrate('specializations/game-development/multiplayer-networking', {\n  projectName: 'Stellar Odyssey',\n  networkArchitecture: 'client-server',\n  playerCount: 16,\n  latencyTarget: 100\n});",
    "usesAgents": [
      "network-programmer-agent",
      "game-qa-agent",
      "technical-documentation-agent"
    ]
  },
  "outgoingEdges": [
    {
      "from": "lib-process:game-development--multiplayer-networking",
      "to": "skill-area:game-engine-development",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--multiplayer-networking",
      "to": "skill-area:gameplay-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-process:game-development--multiplayer-networking",
      "to": "skill-area:multiplayer-networking",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.5
      }
    },
    {
      "from": "lib-process:game-development--multiplayer-networking",
      "to": "domain:gaming",
      "kind": "lib_applies_to_domain",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--multiplayer-networking",
      "to": "role:game-developer",
      "kind": "lib_involves_role",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--multiplayer-networking",
      "to": "workflow:game-prototype-iteration",
      "kind": "lib_implements_workflow",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--multiplayer-networking",
      "to": "specialization:game-development",
      "kind": "lib_belongs_to_specialization",
      "attributes": {
        "weight": 1
      }
    }
  ],
  "incomingEdges": []
}