iiRecord
Agentic AI Atlas · specializations/game-development/game-concept-development
lib-process:game-development--game-concept-developmenta5c.ai
II.
LibraryProcess JSON

lib-process:game-development--game-concept-development

Structured · live

specializations/game-development/game-concept-development json

Inspect the normalized record payload exactly as the atlas UI reads it.

File · generated-library/processes.yamlCluster · generated-library
Record JSON
{
  "id": "lib-process:game-development--game-concept-development",
  "_kind": "LibraryProcess",
  "_file": "generated-library/processes.yaml",
  "_cluster": "generated-library",
  "attributes": {
    "displayName": "specializations/game-development/game-concept-development",
    "description": "Game Concept Development Process - Define and validate core game concept from initial idea to pitch-ready\ndocumentation including high concept, target audience analysis, market research, core gameplay loop definition,\nvisual references, and initial Game Design Document (GDD) creation.",
    "libraryPath": "library/specializations/game-development/game-concept-development.js",
    "specialization": "game-development",
    "references": [
      "- The Art of Game Design: A Book of Lenses by Jesse Schell",
      [
        "Game Design Theory and Practice by Richard Rouse III"
      ],
      "- GDC Vault: Game Concept Development Talks"
    ],
    "example": "const result = await orchestrate('specializations/game-development/game-concept-development', {\n  conceptName: 'Stellar Odyssey',\n  genre: 'Action RPG',\n  targetPlatforms: ['PC', 'PlayStation 5', 'Xbox Series X'],\n  targetAudience: 'Core gamers 18-35',\n  inspirations: ['Dark Souls', 'Hades', 'Ori and the Blind Forest']\n});",
    "usesAgents": [
      "game-designer-agent",
      "playtest-coordinator-agent",
      "art-director-agent",
      "gdd-writer-agent",
      "game-producer-agent"
    ]
  },
  "outgoingEdges": [
    {
      "from": "lib-process:game-development--game-concept-development",
      "to": "skill-area:game-engine-development",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--game-concept-development",
      "to": "skill-area:gameplay-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-process:game-development--game-concept-development",
      "to": "domain:gaming",
      "kind": "lib_applies_to_domain",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--game-concept-development",
      "to": "role:game-developer",
      "kind": "lib_involves_role",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--game-concept-development",
      "to": "workflow:game-prototype-iteration",
      "kind": "lib_implements_workflow",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--game-concept-development",
      "to": "specialization:game-development",
      "kind": "lib_belongs_to_specialization",
      "attributes": {
        "weight": 1
      }
    }
  ],
  "incomingEdges": []
}