II.
LibraryProcess JSON
Structured · livelib-process:game-development--game-concept-development
specializations/game-development/game-concept-development json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-process:game-development--game-concept-development",
"_kind": "LibraryProcess",
"_file": "generated-library/processes.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "specializations/game-development/game-concept-development",
"description": "Game Concept Development Process - Define and validate core game concept from initial idea to pitch-ready\ndocumentation including high concept, target audience analysis, market research, core gameplay loop definition,\nvisual references, and initial Game Design Document (GDD) creation.",
"libraryPath": "library/specializations/game-development/game-concept-development.js",
"specialization": "game-development",
"references": [
"- The Art of Game Design: A Book of Lenses by Jesse Schell",
[
"Game Design Theory and Practice by Richard Rouse III"
],
"- GDC Vault: Game Concept Development Talks"
],
"example": "const result = await orchestrate('specializations/game-development/game-concept-development', {\n conceptName: 'Stellar Odyssey',\n genre: 'Action RPG',\n targetPlatforms: ['PC', 'PlayStation 5', 'Xbox Series X'],\n targetAudience: 'Core gamers 18-35',\n inspirations: ['Dark Souls', 'Hades', 'Ori and the Blind Forest']\n});",
"usesAgents": [
"game-designer-agent",
"playtest-coordinator-agent",
"art-director-agent",
"gdd-writer-agent",
"game-producer-agent"
]
},
"outgoingEdges": [
{
"from": "lib-process:game-development--game-concept-development",
"to": "skill-area:game-engine-development",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--game-concept-development",
"to": "skill-area:gameplay-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-process:game-development--game-concept-development",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--game-concept-development",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--game-concept-development",
"to": "workflow:game-prototype-iteration",
"kind": "lib_implements_workflow",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--game-concept-development",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}