II.
LibraryProcess JSON
Structured · livelib-process:game-development--game-balance-economy
specializations/game-development/game-balance-economy json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-process:game-development--game-balance-economy",
"_kind": "LibraryProcess",
"_file": "generated-library/processes.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "specializations/game-development/game-balance-economy",
"description": "Game Balance and Economy Design Process - Design and tune game economy, progression systems, and balance\nthrough systematic modeling, simulation, balance testing, data analytics, and iterative refinement to create\nfair, engaging, and sustainable game systems.",
"libraryPath": "library/specializations/game-development/game-balance-economy.js",
"specialization": "game-development",
"references": [
[
"Game Balance by Ian Schreiber"
],
"- Machinations: A Diagramming Tool for Game System Design",
"- Game Mechanics: Advanced Game Design by Ernest Adams"
],
"example": "const result = await orchestrate('specializations/game-development/game-balance-economy', {\n gameName: 'Stellar Odyssey',\n economyType: 'dual-currency',\n progressionSystems: ['character-levels', 'equipment-tiers', 'skill-trees'],\n balanceTargets: { sessionLength: '30min', progressionPace: 'medium', difficultyScaling: 'adaptive' }\n});",
"usesAgents": [
"economy-designer-agent",
"systems-designer-agent",
"balance-tester-agent",
"technical-documentation-agent"
]
},
"outgoingEdges": [
{
"from": "lib-process:game-development--game-balance-economy",
"to": "skill-area:game-engine-development",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--game-balance-economy",
"to": "skill-area:gameplay-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-process:game-development--game-balance-economy",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--game-balance-economy",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--game-balance-economy",
"to": "workflow:game-prototype-iteration",
"kind": "lib_implements_workflow",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--game-balance-economy",
"to": "workflow:playtesting-feedback-loop",
"kind": "lib_implements_workflow",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-process:game-development--game-balance-economy",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}