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Agentic AI Atlas · specializations/game-development/game-balance-economy
lib-process:game-development--game-balance-economya5c.ai
II.
LibraryProcess JSON

lib-process:game-development--game-balance-economy

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specializations/game-development/game-balance-economy json

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File · generated-library/processes.yamlCluster · generated-library
Record JSON
{
  "id": "lib-process:game-development--game-balance-economy",
  "_kind": "LibraryProcess",
  "_file": "generated-library/processes.yaml",
  "_cluster": "generated-library",
  "attributes": {
    "displayName": "specializations/game-development/game-balance-economy",
    "description": "Game Balance and Economy Design Process - Design and tune game economy, progression systems, and balance\nthrough systematic modeling, simulation, balance testing, data analytics, and iterative refinement to create\nfair, engaging, and sustainable game systems.",
    "libraryPath": "library/specializations/game-development/game-balance-economy.js",
    "specialization": "game-development",
    "references": [
      [
        "Game Balance by Ian Schreiber"
      ],
      "- Machinations: A Diagramming Tool for Game System Design",
      "- Game Mechanics: Advanced Game Design by Ernest Adams"
    ],
    "example": "const result = await orchestrate('specializations/game-development/game-balance-economy', {\n  gameName: 'Stellar Odyssey',\n  economyType: 'dual-currency',\n  progressionSystems: ['character-levels', 'equipment-tiers', 'skill-trees'],\n  balanceTargets: { sessionLength: '30min', progressionPace: 'medium', difficultyScaling: 'adaptive' }\n});",
    "usesAgents": [
      "economy-designer-agent",
      "systems-designer-agent",
      "balance-tester-agent",
      "technical-documentation-agent"
    ]
  },
  "outgoingEdges": [
    {
      "from": "lib-process:game-development--game-balance-economy",
      "to": "skill-area:game-engine-development",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--game-balance-economy",
      "to": "skill-area:gameplay-programming",
      "kind": "lib_requires_skill_area",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-process:game-development--game-balance-economy",
      "to": "domain:gaming",
      "kind": "lib_applies_to_domain",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--game-balance-economy",
      "to": "role:game-developer",
      "kind": "lib_involves_role",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--game-balance-economy",
      "to": "workflow:game-prototype-iteration",
      "kind": "lib_implements_workflow",
      "attributes": {
        "weight": 1
      }
    },
    {
      "from": "lib-process:game-development--game-balance-economy",
      "to": "workflow:playtesting-feedback-loop",
      "kind": "lib_implements_workflow",
      "attributes": {
        "weight": 0.7
      }
    },
    {
      "from": "lib-process:game-development--game-balance-economy",
      "to": "specialization:game-development",
      "kind": "lib_belongs_to_specialization",
      "attributes": {
        "weight": 1
      }
    }
  ],
  "incomingEdges": []
}