II.
LibraryProcess JSON
Structured · livelib-process:game-development--core-mechanics-prototyping
specializations/game-development/core-mechanics-prototyping json
Inspect the normalized record payload exactly as the atlas UI reads it.
{
"id": "lib-process:game-development--core-mechanics-prototyping",
"_kind": "LibraryProcess",
"_file": "generated-library/processes.yaml",
"_cluster": "generated-library",
"attributes": {
"displayName": "specializations/game-development/core-mechanics-prototyping",
"description": "Core Mechanics Prototyping Process - Build and iterate on playable prototypes to validate core gameplay\nmechanics through rapid iteration, internal playtesting, fun factor assessment, and data-driven refinement\nuntil mechanics are validated or pivot decisions are made.",
"libraryPath": "library/specializations/game-development/core-mechanics-prototyping.js",
"specialization": "game-development",
"references": [
[
"How to Prototype a Game in Under 7 Days (GDC)"
],
[
"Juice it or Lose it (GDC)"
],
[
"Game Feel by Steve Swink"
]
],
"example": "const result = await orchestrate('specializations/game-development/core-mechanics-prototyping', {\n prototypeName: 'Combat System Prototype',\n mechanicsToTest: ['melee combat', 'dodge roll', 'stamina system'],\n engine: 'Unity',\n targetPlatform: 'PC',\n playtestGoals: ['Validate combat feel', 'Test difficulty curve', 'Assess player satisfaction']\n});",
"usesAgents": [
"game-designer-agent",
"gameplay-programmer-agent",
"playtest-coordinator-agent",
"game-producer-agent",
"technical-documentation-agent"
]
},
"outgoingEdges": [
{
"from": "lib-process:game-development--core-mechanics-prototyping",
"to": "skill-area:game-engine-development",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--core-mechanics-prototyping",
"to": "skill-area:gameplay-programming",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.7
}
},
{
"from": "lib-process:game-development--core-mechanics-prototyping",
"to": "skill-area:prototyping",
"kind": "lib_requires_skill_area",
"attributes": {
"weight": 0.5
}
},
{
"from": "lib-process:game-development--core-mechanics-prototyping",
"to": "domain:gaming",
"kind": "lib_applies_to_domain",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--core-mechanics-prototyping",
"to": "role:game-developer",
"kind": "lib_involves_role",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--core-mechanics-prototyping",
"to": "workflow:game-prototype-iteration",
"kind": "lib_implements_workflow",
"attributes": {
"weight": 1
}
},
{
"from": "lib-process:game-development--core-mechanics-prototyping",
"to": "specialization:game-development",
"kind": "lib_belongs_to_specialization",
"attributes": {
"weight": 1
}
}
],
"incomingEdges": []
}