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Agentic AI Atlas · TalkingHead.js
framework:talkinghead-jsa5c.ai
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framework:talkinghead-js

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TalkingHead.js json

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File · domain/frameworks/realtime-avatar-frameworks.yamlCluster · domain
Record JSON
{
  "id": "framework:talkinghead-js",
  "_kind": "Framework",
  "_file": "domain/frameworks/realtime-avatar-frameworks.yaml",
  "_cluster": "domain",
  "attributes": {
    "displayName": "TalkingHead.js",
    "homepageUrl": "https://github.com/met4citizen/TalkingHead",
    "belongsToLanguageId": "language:typescript",
    "category": "realtime-avatar-rendering",
    "license": "MIT",
    "selfHostable": true,
    "rendering": "webgl-threejs",
    "avatarFormat": "ready-player-me-glb",
    "visemeSets": [
      "oculus",
      "arkit"
    ],
    "description": "Browser avatar renderer: renders a Ready Player Me GLB on Three.js with a\nready-made control API for posture, expression, gaze, gesture and visemes\n(52 ARKit + 15 Oculus). Recommended renderer for the realtime animated-avatar\nagent harness, run inside the kradle headless-Chromium Jitsi sidecar; its\ncanvas is captureStream()'d and published as the agent video track. Ship your\nown licensed RPM avatar (the sample is CC BY-NC). 2D alternative: Live2D via\npixi-live2d-display (proprietary Cubism Core). Server-side fidelity upgrade:\nNVIDIA Audio2Face-3D (MIT SDK, audio->blendshapes). See\ndocs/research/realtime-voice-agent-stack.md Part II + Appendix D.\n"
  },
  "outgoingEdges": [
    {
      "from": "framework:talkinghead-js",
      "to": "language:typescript",
      "kind": "belongs_to_language",
      "attributes": {}
    },
    {
      "from": "framework:talkinghead-js",
      "to": "skill-area:ai-agent-development",
      "kind": "used_by_skill_area",
      "attributes": {}
    }
  ],
  "incomingEdges": []
}